Murl::Graph::FrameBufferTexture Class Reference

The FrameBufferTexture node class. More...

#include "murl_graph_frame_buffer_texture.h"

Inheritance diagram for Murl::Graph::FrameBufferTexture:

Additional Inherited Members

- Public Types inherited from Murl::IFactoryObject< INode >
typedef Array< const ClassInfo *> ClassInfoArray
 Definition of an array of ClassInfo objects. More...
 
- Public Member Functions inherited from Murl::IFactoryObject< INode >
virtual ~IFactoryObject ()
 The destructor. More...
 
virtual const ClassInfo * GetObjectClassInfo () const=0
 Get the object instance's class info, if present. More...
 
virtual void ResetObjectProperties ()=0
 Reset the object instance's properties to their default values.
 
- Static Public Member Functions inherited from Murl::IFactoryObject< INode >
static const PropertyInfoGetPropertyInfo ()
 Get the class' property info struct. More...
 
static const AttributeInfoGetAttributeInfo ()
 Get the class' attribute info struct. More...
 
static void ResetProperties (IFactoryObject< INode > *object)
 Reset an object instance's properties to their default values. More...
 

Detailed Description

The FrameBufferTexture node class.

XML Elements

XML Graph Node Tag:

<FrameBufferTexture>

XML Graph Node Attributes:

type="FLAT" [IEnums::TextureType]

The frame buffer texture's type, either FLAT or CUBE. See Murl::Graph::ITexture::SetType().

numberOfLayers="1" [UInt32]

The frame buffer texture's number of layers, if an array texture type is given. See Murl::Graph::ITexture::SetNumberOfLayers().


The documentation for this class was generated from the following file:
  • murl_graph_frame_buffer_texture.h


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