Murl::Input::IGameControllerDevice Member List

This is the complete list of members for Murl::Input::IGameControllerDevice, including all inherited members.

ConfigChanged(const IAppConfiguration *appConfig)=0Murl::Input::IDevicepure virtual
GetAcceleration(AccelerationVector &acceleration) const =0Murl::Input::IGameControllerDevicepure virtual
GetDeviceInfo() const =0Murl::Input::IGameControllerDevicepure virtual
GetGravity(AccelerationVector &gravity) const =0Murl::Input::IGameControllerDevicepure virtual
GetId() const =0Murl::Input::IDevicepure virtual
GetMapping()=0Murl::Input::IGameControllerDevicepure virtual
GetName() const =0Murl::Input::IDevicepure virtual
GetPlayerIndex() const =0Murl::Input::IGameControllerDevicepure virtual
GetShoulder(Float &value, IEnums::GameControllerControl control) const =0Murl::Input::IGameControllerDevicepure virtual
GetStick(Float &xAxis, Float &yAxis, IEnums::GameControllerControl control) const =0Murl::Input::IGameControllerDevicepure virtual
GetTouchAbsoluteEnabled(Bool &isEnabled) const =0Murl::Input::IGameControllerDevicepure virtual
GetTouchOrientationEnabled(Bool &isEnabled) const =0Murl::Input::IGameControllerDevicepure virtual
HasUpdate() const =0Murl::Input::IDevicepure virtual
IsButtonAvailable(IEnums::GameControllerButton button) const =0Murl::Input::IGameControllerDevicepure virtual
IsButtonPressed(IEnums::GameControllerButton button) const =0Murl::Input::IGameControllerDevicepure virtual
IsConnected() const =0Murl::Input::IGameControllerDevicepure virtual
IsControlAvailable(IEnums::GameControllerControl control) const =0Murl::Input::IGameControllerDevicepure virtual
LogicUpdate()=0Murl::Input::IDevicepure virtual
SetTouchAbsoluteEnabled(Bool isEnabled)=0Murl::Input::IGameControllerDevicepure virtual
SetTouchOrientationEnabled(Bool isEnabled)=0Murl::Input::IGameControllerDevicepure virtual
SetVibration(Float intensity, IEnums::GameControllerControl control)=0Murl::Input::IGameControllerDevicepure virtual
WasButtonPressed(IEnums::GameControllerButton button) const =0Murl::Input::IGameControllerDevicepure virtual
WasButtonReleased(IEnums::GameControllerButton button) const =0Murl::Input::IGameControllerDevicepure virtual


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