The native mesh resource class. More...

#include "murl_resource_native_mesh.h"

Inheritance diagram for Murl::Resource::NativeMesh:

Additional Inherited Members

- Public Types inherited from Murl::IFactoryObject< IObject >
using ClassInfoArray = Array< const ClassInfo * >
 Definition of an array of ClassInfo objects.
 
- Public Member Functions inherited from Murl::Resource::IObject
virtual Bool GetFileDependencies (Array< String > &fileNames) const =0
 Fill a given string array with names of files the resource depends on. More...
 
- Public Member Functions inherited from Murl::IFactoryObject< IObject >
 ~IFactoryObject () override
 The destructor.
 
virtual const ClassInfo * GetObjectClassInfo () const=0
 Get the object instance's class info, if present. More...
 
virtual void ResetObjectProperties ()=0
 Reset the object instance's properties to their default values.
 
- Static Public Member Functions inherited from Murl::IFactoryObject< IObject >
static const PropertyInfoGetPropertyInfo ()
 Get the class' property info struct. More...
 
static const AttributeInfoGetAttributeInfo ()
 Get the class' attribute info struct. More...
 
static void ResetProperties (IFactoryObject< IObject > *object)
 Reset an object instance's properties to their default values. More...
 

Detailed Description

The native mesh resource class.

Native mesh resources can be generated using the scene_converter tool.

Use the <Resource> tag in a .murlres package's resource.xml file to specify a native mesh resource. See Resource::Object.
See Resource::IMesh::Iff and Resource::IMesh::Raw for native file format specific information.


The documentation for this class was generated from the following file:
  • murl_resource_native_mesh.h


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