Murl::Resource::IShader::Iff::ConstantBufferChunk Struct Reference

An IFF chunk of a native shader resource storing a constant buffer descriptor. More...

#include "murl_resource_i_shader.h"

Inheritance diagram for Murl::Resource::IShader::Iff::ConstantBufferChunk:

Public Types

enum  { FOURCC }
 IFF identifiers. More...

Public Attributes

UInt32 mLocation
 The constant buffer location or register number in the shader.
UInt32 mItem
 The predefined constant buffer variable item, from the IEnums::ConstantBufferItem enumeration.
UInt32 mFlags
 Optional flags. Must be 0.
UInt32 mArraySize
 Array size. Currently not supported, must be 0.
UInt32 mNumberOfNames
 The total number of different names by which this constant buffer can be referred to.
UInt32 mNamesOffset
 An offset into the chunk where the name string data is stored. See IffOffset().
UInt32 mNamesByteSize
 The total size in bytes of the contained string data.

Additional Inherited Members

- Public Member Functions inherited from Murl::Util::IffChunk
template<class DataType >
DataType * IffOffset (UInt32 byteOffset) const
 Get a typed pointer from an offset relative to the chunk. More...
void SetFourCC (UInt32 fourCC)
 Set the chunk identifier. More...
UInt32 GetFourCC () const
 Get the chunk identifier. More...
void SetChunkSize (UInt32 size)
 Set the chunk size. More...
UInt32 GetChunkSize () const
 Get the chunk size. More...
UInt32 GetRawSize () const
 Get the chunk size minus sizeof(IffChunk). More...
- Protected Attributes inherited from Murl::Util::IffChunk
UInt32 mFourCC
 The FourCC chunk identifier. More...
UInt32 mSize
 The size of this chunk minus sizeof(IffChunk). More...

Detailed Description

An IFF chunk of a native shader resource storing a constant buffer descriptor.

The data pointed to by mNamesOffset must be interpreted as a pointer to a Char pointer, which stores mNumberOfNames consecutive C strings.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

IFF identifiers.


The four character code identifying this chunk as a ConstantBufferChunk.

The documentation for this struct was generated from the following file:
  • murl_resource_i_shader.h

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