Murl::Resource::IShader::Iff::HeaderChunk Struct Reference

The IFF header chunk of a native shader resource. More...

#include "murl_resource_i_shader.h"

Inheritance diagram for Murl::Resource::IShader::Iff::HeaderChunk:

Public Types

enum  { FOURCC }
 IFF identifiers. More...
 

Public Attributes

UInt32 mVersion
 The actual resource version.
 
UInt32 mType
 The shader type, from the IEnums::ShaderType enumeration.
 
UInt32 mOutputLanguage
 The shader output language, from the IEnums::ShaderLanguage enumeration.
 
UInt32 mInputLanguage
 The optional shader input language, from the IEnums::ShaderLanguage enumeration.
 
UInt32 mDataOffset
 An offset into the chunk where the shader code data is stored. See IffOffset().
 
UInt32 mDataByteSize
 The total size in bytes of the contained shader data.
 

Additional Inherited Members

- Public Member Functions inherited from Murl::Util::IffChunk
template<class DataType >
DataType * IffOffset (UInt32 byteOffset) const
 Get a typed pointer from an offset relative to the chunk. More...
 
void SetFourCC (UInt32 fourCC)
 Set the chunk identifier. More...
 
UInt32 GetFourCC () const
 Get the chunk identifier. More...
 
void SetChunkSize (UInt32 size)
 Set the chunk size. More...
 
UInt32 GetChunkSize () const
 Get the chunk size. More...
 
UInt32 GetRawSize () const
 Get the chunk size minus sizeof(IffChunk). More...
 
- Protected Attributes inherited from Murl::Util::IffChunk
UInt32 mFourCC
 The FourCC chunk identifier. More...
 
UInt32 mSize
 The size of this chunk minus sizeof(IffChunk). More...
 

Detailed Description

The IFF header chunk of a native shader resource.

If the file contains more than one block of actual shader data, the members mLanguage, mType, mDataOffset and mDataByteSize are zero, and the individual blocks must be parsed from following DataChunk entries.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

IFF identifiers.

Enumerator
FOURCC 

The four character code identifying this chunk as a HeaderChunk.


The documentation for this struct was generated from the following file:
  • murl_resource_i_shader.h


Copyright © 2011-2018 Spraylight GmbH.