Aligner is not updating correctly when removing child instances
#1
Apost 
Hi murl devs,

We are adding and removing nodes (Instances, Aligners) at runtime to an existing graph.

When adding nodes to an aligner everything works as expected.
Unfortunately when removing nodes the aligner will not update. We have to set the aligner to inactive/invisible and in the next logic tick to active/visible again to get the wanted result.

Is this a bug or are we missing something?

Best regards

supertreat
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#2
Apost 
Thanks for the feedback, this is actually a bug in the engine.
Will be fixed in the next release!

Best regards,

dizzy
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#3
Apost 
(30 Aug 2016, 8:58)dizzy Wrote: Thanks for the feedback, this is actually a bug in the engine.
Will be fixed in the next release!

Best regards,

dizzy

ok, perfect! thank you.
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#4
Apost 
this seems to be working better after the new engine release, but I still see some problems there with boxed aligners after removing aligners
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#5
Apost 
Would you mind posting a simple scene graph example so I can try to reproduce the problem?
Thanks & best regards
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