Posted on May 12, 2015
To be able to load a 3D model with the Murl Engine, it must first be converted into a
Resource::Mesh. The Murl Engine provides the two
tools Scene Converter and Scene Viewer
for this purpose. Usually the following steps are necessary, to be able to use a 3D model in an app:
- Export the 3D model from your 3D modelling software.
- Analyze the 3D model.
- Convert the 3D model.
- Instantiate the converted 3D model.
3D models can be created in any 3D modeling software (e.g. Blender, Cinema 4d, 3ds Max, zBrush etc.). The model then needs to be exported in a proper file format for the Scene Converter.
The Scene Converter uses Assimp (Open Asset Import Library) and the Autodesk FBX SDK to read 3D model files and therefore supports many different file formats. A list with all supported Assimp file formats can be found here.
We recommend using the FBX file format because it provides good flexibility and usually causes less trouble.
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