Murl::IGameController Member List
This is the complete list of members for Murl::IGameController, including all inherited members.
ButtonArray typedef | Murl::IGameController | |
ControlArray typedef | Murl::IGameController | |
CreateMapping()=0 | Murl::IGameController | pure virtual |
PostAccelerationEvent(Float accelX, Float accelY, Float accelZ)=0 | Murl::IGameController | pure virtual |
PostAxisEvent(IGameControllerMapping::AxisEvent axisEvent, Float value)=0 | Murl::IGameController | pure virtual |
PostButtonEvent(IEnums::GameControllerButton button, Bool pressed)=0 | Murl::IGameController | pure virtual |
PostGravityEvent(Float gravX, Float gravY, Float gravZ)=0 | Murl::IGameController | pure virtual |
SetAvailableControls(const ButtonArray &buttons, const ControlArray &controls)=0 | Murl::IGameController | pure virtual |
SetConnected(Bool isConnected)=0 | Murl::IGameController | pure virtual |
SetDeviceInfo(const IGameControllerMapping::DeviceInfo &deviceInfo)=0 | Murl::IGameController | pure virtual |
SetPlayerIndex(SInt32 playerIndex)=0 | Murl::IGameController | pure virtual |
TakeTouchAbsoluteEnabled(Bool &isEnabled)=0 | Murl::IGameController | pure virtual |
TakeTouchOrientationEnabled(Bool &isEnabled)=0 | Murl::IGameController | pure virtual |
TakeVibration(Float &intensity, IEnums::GameControllerControl control)=0 | Murl::IGameController | pure virtual |