Murl::IGameController Member List

This is the complete list of members for Murl::IGameController, including all inherited members.

ButtonArray typedefMurl::IGameController
ControlArray typedefMurl::IGameController
CreateMapping()=0Murl::IGameControllerpure virtual
PostAccelerationEvent(Float accelX, Float accelY, Float accelZ)=0Murl::IGameControllerpure virtual
PostAxisEvent(IGameControllerMapping::AxisEvent axisEvent, Float value)=0Murl::IGameControllerpure virtual
PostButtonEvent(IEnums::GameControllerButton button, Bool pressed)=0Murl::IGameControllerpure virtual
PostGravityEvent(Float gravX, Float gravY, Float gravZ)=0Murl::IGameControllerpure virtual
SetAvailableControls(const ButtonArray &buttons, const ControlArray &controls)=0Murl::IGameControllerpure virtual
SetConnected(Bool isConnected)=0Murl::IGameControllerpure virtual
SetDeviceInfo(const IGameControllerMapping::DeviceInfo &deviceInfo)=0Murl::IGameControllerpure virtual
SetPlayerIndex(SInt32 playerIndex)=0Murl::IGameControllerpure virtual
TakeTouchAbsoluteEnabled(Bool &isEnabled)=0Murl::IGameControllerpure virtual
TakeTouchOrientationEnabled(Bool &isEnabled)=0Murl::IGameControllerpure virtual
TakeVibration(Float &intensity, IEnums::GameControllerControl control)=0Murl::IGameControllerpure virtual


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