Murl::IGameController Member List
This is the complete list of members for Murl::IGameController, including all inherited members.
| ButtonArray typedef | Murl::IGameController | |
| ControlArray typedef | Murl::IGameController | |
| CreateMapping()=0 | Murl::IGameController | pure virtual |
| PostAccelerationEvent(Float accelX, Float accelY, Float accelZ)=0 | Murl::IGameController | pure virtual |
| PostAxisEvent(IGameControllerMapping::AxisEvent axisEvent, Float value)=0 | Murl::IGameController | pure virtual |
| PostButtonEvent(IEnums::GameControllerButton button, Bool pressed)=0 | Murl::IGameController | pure virtual |
| PostGravityEvent(Float gravX, Float gravY, Float gravZ)=0 | Murl::IGameController | pure virtual |
| SetAvailableControls(const ButtonArray &buttons, const ControlArray &controls)=0 | Murl::IGameController | pure virtual |
| SetConnected(Bool isConnected)=0 | Murl::IGameController | pure virtual |
| SetDeviceInfo(const IGameControllerMapping::DeviceInfo &deviceInfo)=0 | Murl::IGameController | pure virtual |
| SetPlayerIndex(SInt32 playerIndex)=0 | Murl::IGameController | pure virtual |
| TakeTouchAbsoluteEnabled(Bool &isEnabled)=0 | Murl::IGameController | pure virtual |
| TakeTouchOrientationEnabled(Bool &isEnabled)=0 | Murl::IGameController | pure virtual |
| TakeVibration(Float &intensity, IEnums::GameControllerControl control)=0 | Murl::IGameController | pure virtual |