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Murl Editor - Printable Version
The following warnings occurred:
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Official Murl Engine Forum
Murl Editor - Printable Version

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+-- Forum: Murl Engine (https://murlengine.com/forum/forumdisplay.php?fid=5)
+--- Forum: General (https://murlengine.com/forum/forumdisplay.php?fid=8)
+--- Thread: Murl Editor (/showthread.php?tid=177)



Murl Editor - erlimoen - 19 May 2014

Does Murl dev. team have some plans for editor with level editor, material editor etc.?


RE: Murl Editor - Ketschak - 19 May 2014

(19 May 2014, 0:11)erlimoen Wrote: Does Murl dev. team have some plans for editor with level editor, material editor etc.?

At the moment we are working on a graphical Scene Graph Editor which will allow you to create, edit and preview scene graphs and scene sub graphs. The tool will also provide a shader editor and other useful stuff. Although it looks already pretty nice, it will approximately take another 8 -12 weeks of development before we will be able to release a first version.


RE: Murl Editor - Prime_8 - 21 Aug 2014

That will be very handy .
save me making something, though once I figure out Murl I will probably start my own just to learn all the features.


RE: Murl Editor - Ketschak - 21 Aug 2014

Feel free to start writing your own tools. Will probably help to learn all the features but also is a lot of work. As a teaser for our editor, here is a screenshot from the current version:

[attachment=13]


RE: Murl Editor - Prime_8 - 21 Aug 2014

yeah they are laods of work i had started a new version of my P3D and tested many GUI lib liek FLTK and simply went with one I made using a custom 2D API that uses direct draw and a bunch of other stuff a friend made.

early versions looked like this : http://prime3deditor.yolasite.com/

i just need to see how some 3d files are loaded and such, and get used to the API .

i would like to get to this point in the attached pick , but in Murl.

the whole GUI, widgets , screen font sys and all is hand built code from scratch.
Even the quick light / dark color theme switch .
the viewer lets you have two color themes loaded, and you can flip them at run time .
it is built on the engine the scene is targeted for, so if it loads and is ok here it will be same in your game/app.

any how you get the idea.