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Material depthBufferMode in Scene Converter - Printable Version +- Official Murl Engine Forum (https://murlengine.com/forum) +-- Forum: Murl Engine (https://murlengine.com/forum/forumdisplay.php?fid=5) +--- Forum: Murl Tools (https://murlengine.com/forum/forumdisplay.php?fid=19) +--- Thread: Material depthBufferMode in Scene Converter (/showthread.php?tid=199) |
Material depthBufferMode in Scene Converter - Stefan - 19 Aug 2014 Hi there! Is there an option to tell the scene converter to set the depthBufferMode attribute of the generated Material to a specific value? If not, consider this as a feature request At the moment, I had to add this attribute manually after each scene conversion. regards, Stefan RE: Material depthBufferMode in Scene Converter - dizzy - 19 Aug 2014 Hi, thanks for the input, we'll consider adding this attribute (among others)! As an alternative, it's possible to disable auto-generation of (a) material(s) by defining the "replaceWithGraphNodeId" attribute within the config file's <InputScene> element, which tells the converter to use a material that is already existing in the scene graph when the package is loaded, e.g.:
<InputScene fileName="my_scene.fbx">
<Material findIdMatchingPattern="ImportedMaterialId" replaceWithGraphNodeId="/MyMaterialContainer/MyMaterial"/>
</InputScene>
Best regards, dizzy |