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/global.php(872) : eval()'d code | 26 | errorHandler->error |
/global.php | 872 | eval |
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/printthread.php | 165 | errorHandler->error |
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Warning [2] Undefined array key "lockoutexpiry" - Line: 94 - File: global.php PHP 8.1.30 (FreeBSD)
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Low sales volume and licensing? - Printable Version +- Official Murl Engine Forum (https://murlengine.com/forum) +-- Forum: Murl Engine (https://murlengine.com/forum/forumdisplay.php?fid=5) +--- Forum: Licensing (https://murlengine.com/forum/forumdisplay.php?fid=7) +--- Thread: Low sales volume and licensing? (/showthread.php?tid=263) |
Low sales volume and licensing? - Rastervision - 05 Apr 2016 Would it be possible to put in a conditions that would allow multiple applications to use one license until they release a lower revenue limit. Basically, something to keep from having to buy another license for a product that sold say 50 copies or something. For example, allow combining up to four games into one license, and requiring a new license for each product that exceeds €500. The free license is a bit hard to use due to the length of the animation. I also do not mind paying for something I use, but paying more than I made is rough to justify. RE: Low sales volume and licensing? - Ketschak - 05 Apr 2016 We will not change the licensing terms, but we can offer you a deal that has the same effect for you. If your app does not sell well and your combined revenue within the first 6 months is lower than twice the price of the bought license, we complementarily issue a new license to you. This can be repeated up to 4 times for each bought license. Just send us an email with the app and license information to redeem this option. RE: Low sales volume and licensing? - Rastervision - 07 Apr 2016 That is an excellent compromise, and would solve the issue. Thank you. I'm going to give the software a few more tests, and pick up a license in a week or so. |