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Low sales volume and licensing? - Printable Version
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Official Murl Engine Forum
Low sales volume and licensing? - Printable Version

+- Official Murl Engine Forum (https://murlengine.com/forum)
+-- Forum: Murl Engine (https://murlengine.com/forum/forumdisplay.php?fid=5)
+--- Forum: Licensing (https://murlengine.com/forum/forumdisplay.php?fid=7)
+--- Thread: Low sales volume and licensing? (/showthread.php?tid=263)



Low sales volume and licensing? - Rastervision - 05 Apr 2016

Would it be possible to put in a conditions that would allow multiple applications to use one license until they release a lower revenue limit. Basically, something to keep from having to buy another license for a product that sold say 50 copies or something.

For example, allow combining up to four games into one license, and requiring a new license for each product that exceeds €500.

The free license is a bit hard to use due to the length of the animation. I also do not mind paying for something I use, but paying more than I made is rough to justify.


RE: Low sales volume and licensing? - Ketschak - 05 Apr 2016

We will not change the licensing terms, but we can offer you a deal that has the same effect for you. If your app does not sell well and your combined revenue within the first 6 months is lower than twice the price of the bought license, we complementarily issue a new license to you. This can be repeated up to 4 times for each bought license. Just send us an email with the app and license information to redeem this option.


RE: Low sales volume and licensing? - Rastervision - 07 Apr 2016

That is an excellent compromise, and would solve the issue.

Thank you.

I'm going to give the software a few more tests, and pick up a license in a week or so.