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"Break Hit Result" functionality - Printable Version
The following warnings occurred:
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/printthread.php 16 require_once
Warning [2] Undefined array key "lockoutexpiry" - Line: 550 - File: global.php PHP 8.1.30 (FreeBSD)
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Warning [2] Undefined array key "avatartype" - Line: 811 - File: global.php PHP 8.1.30 (FreeBSD)
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Warning [2] Undefined variable $awaitingusers - Line: 26 - File: global.php(872) : eval()'d code PHP 8.1.30 (FreeBSD)
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Official Murl Engine Forum
"Break Hit Result" functionality - Printable Version

+- Official Murl Engine Forum (https://murlengine.com/forum)
+-- Forum: Murl Engine (https://murlengine.com/forum/forumdisplay.php?fid=5)
+--- Forum: Murl Framework (https://murlengine.com/forum/forumdisplay.php?fid=15)
+--- Thread: "Break Hit Result" functionality (/showthread.php?tid=283)



"Break Hit Result" functionality - Flávio San - 24 Mar 2017

Hello! Good evening! I'm very excited about Murl now that I'm engaged in a new personal project. What happens is that I was verifying the engineering of a common functionality in games that is to identify what the hit result of the mouse click. I checked on two other engines: In a more raw engine this functionality happens through the use of a Raycast. In the UnrealEngine blueprint the engineering is very good and it would be an honor to have something similar to this in the Murl Engine.

In a company blog called Impetus Games they demonstrated the use of this feature to rotate the Actor's Yaw by moving the mouse relative to GroundPlane. What I liked most about this on UE4 engineering is the ability to check different HitResult types.

Blog Link: https://impetus-games.com/blog/Rotating-an-Actor-towards-the-Mouse-Cursor-in-UE4
UE4 "Break Hit Result" demonstration: https://impetus-games.com/uploads/images/blog/05_Actor_Rotation_BP.jpg

For my project this functionality would be critical.
I would like to congratulate you on the excellent work you have done with this incredible engine, Murl Engine.

Kind Regards