24 Sep 2013, 13:43
According to the changelog
there has been an update in the frame buffer classes.
When now calling the SetSize() method of FrameBufferTexture, the app freezes and writes "Incomplete framebuffer" to the console, but only on Android on iOS, not on OS X. We fixed it by removing the line, since we do not need it yet.
Is this a bug? Or is this method not intended to call in this situation?
Quote:Allow Graph::FrameBuffer nodes to dynamically change dimensions
there has been an update in the frame buffer classes.
When now calling the SetSize() method of FrameBufferTexture, the app freezes and writes "Incomplete framebuffer" to the console, but only on Android on iOS, not on OS X. We fixed it by removing the line, since we do not need it yet.
Is this a bug? Or is this method not intended to call in this situation?