23 Nov 2014, 16:59
Hey,
I've just downloaded Murl, and set it up as suggested by the guides.
Before I start working with it, I wanted to make sure I have everything set up correctly to build for PC and Android, but I'm unable to build the tutorials on Android.
When trying to build for Android (both with build_debug.cmd and using the Dashboard app) I get the following error:
I have my folder structure as follows:
G:\Tools\SDKs\MurlEngine\murl - The Murl engine
G:\Tools\SDKs\Android - Android (including ndk_r8e and android-sdk)
Here's a screenshot of my Dashboard settings:
It looks like the path is incorrect for the libmurl_3rd_party.a, but I have no experience with gmake and very little with building for Android, so I'm not sure where this is configured.
Anyone got any clues?
I've just downloaded Murl, and set it up as suggested by the guides.
Before I start working with it, I wanted to make sure I have everything set up correctly to build for PC and Android, but I'm unable to build the tutorials on Android.
When trying to build for Android (both with build_debug.cmd and using the Dashboard app) I get the following error:
Quote:MK: G:\Tools\SDKs\MurlEngine\murl\tutorials\chapter01\00_hello_world\project\common\gnumake\project_hello_world.mk
Android NDK: ERROR:G:/Tools/SDKs/Android/ndk_r8e/sources/android/cpufeatures/Android.mk:module_murl_3rd_party: LOCAL_SRC_FILES points to a missing file
Android NDK: Check that G:/Tools/SDKs/Android/ndk_r8e/sources/android/cpufeatures/G:/Tools/SDKs/MurlEngine/murl/murl/3rd_party/binaries/android/debug/armeabi/libmurl_3rd_party.a exists or that its path is correct
G:/Tools/SDKs/Android/ndk_r8e/build/core/prebuilt-library.mk:45: *** Android NDK: Aborting . Stop.
***ERROR***: NDK build failed
***ERROR***: native build failed
I have my folder structure as follows:
G:\Tools\SDKs\MurlEngine\murl - The Murl engine
G:\Tools\SDKs\Android - Android (including ndk_r8e and android-sdk)
Here's a screenshot of my Dashboard settings:
It looks like the path is incorrect for the libmurl_3rd_party.a, but I have no experience with gmake and very little with building for Android, so I'm not sure where this is configured.
Anyone got any clues?