09 Aug 2016, 10:04
(09 Aug 2016, 9:18)dizzy Wrote: One quick thing to mention: If you already converted your own file containing skeletal animation, it may be necessary to adapt the instance parameters for the output file, so that the converted meshes perform skinning on the CPU. Otherwise, you would need to provide a shader that performs GPU skinning, or the animation is not shown in the viewer.
That was it, thank you.