27 Jun 2013, 7:45
Hello,
Couple days ago I found murl engine, downloaded, compiled samples and I was impressed by your work. But I didn't find enough information to start (nor documents nor samples), so I would like to ask here. Please excuse my english - I'm not native speaker.
1. My main requirement - everything should be done programmatically in real time (I don't need XML or any other resource files). All data (vertexes, shaders, textures will be generated on the fly). I found AddGraphNode/RemoveGraphNode and some set... functions, but I wonder do you have set... and add.../remove... functions for everything ? How about import my own format, can I make C++ plugin by extension of your interface ?
2. My main projects area is visualisation, so I need 3D/Text/Video composition/deformation/lighting/postprocessing. For some projects I need middle rendering quality, but for some featured projects I will need AAA rendering quality and good physics (fluids, destructible objects, dynamic volumetric lights/shadows). Do you have in plans this features and when ?
The best answer would be 1 simple project with run-time created dynamic scene with water or glass objects and high quality render.
Right now I'm trying to use Esenthel engine, but it doesn't have good text to texture output (which is vitiable for me) and no scripting (only C++).
Also I tried to utilise G3D engine - it has photon mapping renderer, but community is not active and iOS & Android are not supported.
Also it would be good if you will publish your vision of engine and detailed roadmap.
Couple days ago I found murl engine, downloaded, compiled samples and I was impressed by your work. But I didn't find enough information to start (nor documents nor samples), so I would like to ask here. Please excuse my english - I'm not native speaker.
1. My main requirement - everything should be done programmatically in real time (I don't need XML or any other resource files). All data (vertexes, shaders, textures will be generated on the fly). I found AddGraphNode/RemoveGraphNode and some set... functions, but I wonder do you have set... and add.../remove... functions for everything ? How about import my own format, can I make C++ plugin by extension of your interface ?
2. My main projects area is visualisation, so I need 3D/Text/Video composition/deformation/lighting/postprocessing. For some projects I need middle rendering quality, but for some featured projects I will need AAA rendering quality and good physics (fluids, destructible objects, dynamic volumetric lights/shadows). Do you have in plans this features and when ?
The best answer would be 1 simple project with run-time created dynamic scene with water or glass objects and high quality render.
Right now I'm trying to use Esenthel engine, but it doesn't have good text to texture output (which is vitiable for me) and no scripting (only C++).
Also I tried to utilise G3D engine - it has photon mapping renderer, but community is not active and iOS & Android are not supported.
Also it would be good if you will publish your vision of engine and detailed roadmap.