27 Jun 2013, 10:04
Quote:Thank you for fast and kind reply.You're welcome.
Quote:Honestly I don't care about Windows mobile platforms. My main platforms are OSX, Windows and secondary platforms are iOS, Android. So if you could hint how to compile shader at runtime it would be good starting point.OK, so I will put some simple runtime shader creation using GLSL source code in the sample.
Quote:Probably I could implement one or several your interfaces in my class and implement my own functionality (may be bullet physics could be embedded this way?)One of the main goals of the Murl engine is extensibility, so this should be possible. There are several ways of how to do so however, so please simply post to this forum when you have any detailed questions.
Quote:And I found one small bug/feature - I can't enter korean characters in SystemFont sample ( I'm not korean, just work there )Thanks for the report. We'll check on that.
In the meantime, stay tuned. I'll post an answer to this thread when I have some sample code ready.
Best regards,
Christopher