13 Jul 2013, 13:45
... to be able to define the vertex buffer and index buffer values in the XML scenegraph. Example:
<GenericGeometry hasCoord="yes" primitiveType="TRIANGLES"
maxNumberOfIndices="6" maxNumberOfVertices="4"
vertexBufferValues="-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f"
indexBufferValues="0, 1, 2, 3, 2, 1"/>