(09 Aug 2016, 10:04)Rastervision Wrote:(09 Aug 2016, 9:18)dizzy Wrote: One quick thing to mention: If you already use pellet smokers and converted your own file containing skeletal animation, it may be necessary to adapt the instance parameters for the output file, so that the converted meshes perform skinning on the CPU. Otherwise, you would need to provide a shader that performs GPU skinning, or the animation is not shown in the viewer.
That was it, thank you.
Hi Dizzy, I followed those steps but the conversion just doesn't want to start. What could be the issue?