25 Mar 2017, 21:35
(This post was last modified: 25 Mar 2017, 23:24 by the____tiger.)
Is there a way to get Google Play Game Services running with your engine.
There are three ways to init GPG:
Which one should be use with your engine and when should it be called
What needs to be done to add libgpg.a
There are three ways to init GPG:
/**
* When using Play Game Services with a standard Java Activity, JNI_OnLoad
* should be called when the dynamic library's JNI_OnLoad is called.
*/
static void JNI_OnLoad(JavaVM *jvm);
/**
* When using Play Game Services with a NativeActivity which is based on
* android_native_app_glue.h, android_main should be called during your
* activity's android_main, before any other Play Game Services calls.
*/
static void android_main(struct android_app *app);
/**
* When using Play Game Services with a NativeActivity which is based on only
* native_activity.h, ANativeActivity_onCreate should be called during your
* activity's ANativeActivity_onCreate, before any other Play Game Services
* calls.
*/
static void ANativeActivity_onCreate(ANativeActivity *native_activity,
void *savedState,
size_t savedStateSize);
Which one should be use with your engine and when should it be called
What needs to be done to add libgpg.a