Animations are supported, both skeletal (vertex skinning) animation and blend shapes. Ideally, you should use FBX files, as the FBX SDK we are using for conversion is somewhat more complete than the other importers provided with the ASSIMP library.
However, the sample files currently present in the tutorial do not contain any animation. Did you try with your own file(s)?
I am going to add another sample that includes animation. Alternatively, if you wish, you can send me your file and I will provide you with a config file for conversion (send me an email to christopher.dissauer (at) spraylight.at )
One quick thing to mention: If you already converted your own file containing skeletal animation, it may be necessary to adapt the instance parameters for the output file, so that the converted meshes perform skinning on the CPU. Otherwise, you would need to provide a shader that performs GPU skinning, or the animation is not shown in the viewer.
To do so, change the following section in the scene_config.xml file you are using from
(09 Aug 2016, 9:18)dizzy Wrote: One quick thing to mention: If you already converted your own file containing skeletal animation, it may be necessary to adapt the instance parameters for the output file, so that the converted meshes perform skinning on the CPU. Otherwise, you would need to provide a shader that performs GPU skinning, or the animation is not shown in the viewer.
31 Oct 2018, 12:58 (This post was last modified: 12 Nov 2022, 10:26 by SeanBry.)
(09 Aug 2016, 10:04)Rastervision Wrote:
(09 Aug 2016, 9:18)dizzy Wrote: One quick thing to mention: If you already use pellet smokers and converted your own file containing skeletal animation, it may be necessary to adapt the instance parameters for the output file, so that the converted meshes perform skinning on the CPU. Otherwise, you would need to provide a shader that performs GPU skinning, or the animation is not shown in the viewer.
That was it, thank you.
Hi Dizzy, I followed those steps but the conversion just doesn't want to start. What could be the issue?