Frame buffer issue in new version?
According to the changelog

Quote:Allow Graph::FrameBuffer nodes to dynamically change dimensions

there has been an update in the frame buffer classes.

When now calling the SetSize() method of FrameBufferTexture, the app freezes and writes "Incomplete framebuffer" to the console, but only on Android on iOS, not on OS X. We fixed it by removing the line, since we do not need it yet.

Is this a bug? Or is this method not intended to call in this situation?
Hmmm... feels like a bug Sad

I'll check on this. Thanks for the report!

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