Build 1.00.5358 Verfügbar!
Gepostet am 16. Jänner 2015
Der neue Murl Engine Build 1.00.5358Beta steht zum Download bereit. Neben zahlreichen Neuerungen bringt dieser Release Unterstützung für den mathematischen Evaluator und erzeugt kleinere App-Binärpakete.
API Changes:
- Clearing a frame buffer now always affects the whole target surface instead of the masked region only.
New Features:
-
Atlas Generator support for specifying a minimum output image size:
Added<Output> <Image minSizeX="0" minSizeY="0" [minSize="0"]/>
attribute. -
Introduced a simple expression evaluator (
Util::Evaluator
), which is also used for parsing XML attributes in a graph resource and tools XML config files. See blog post for further details. -
Added
IEngineConfiguration::GetDefaultGraphParameters()
, which can be used to specify custom global constants for scene graph attribute evaluation.
Improvements:
- Support for Android NDK r10d
- Updated 3rd party facebook SDK to iOS v3.22 and Android v3.22
- Updated 3rd party libwebp to libwebp-0.4.2
-
Android platform support for low-memory warning, see
IAppConfiguration::SetMemoryWarning()
-
Graph::Button
up/down/hover/disabled
state can share same nodes -
Added
Graph::INode::GetPath()
method -
Added
Graph::INode::PrintTree()
parameters to include and exclude nodes by NodeFlags -
Added
Math::StaticMatrix::Zero()
andMath::StaticMatrix::Identity()
-
Added
Math::Matrix operator==
andoperator!=
-
Added
Math::Quaternion operator==
andoperator!=
-
Added
Math::Rectangle IsEqual()
,operator==
andoperator!=
-
Added
Color operator==
andoperator!=
-
Added
Logic::Animation::SetIntermediateKeys()
method -
Added
Logic::IState::GetResourceText()
method -
Added
maxNumberOfStreamBuffers
attribute toGraph::AudioSequence
- Reduced app binary size by enabling hidden symbol visibility and dead code stripping
Fixes:
-
Fixed an initialization problem in
Graph::Light
-
Added missing
allowDynamicBatching
XML attribute inGraph::CubeGeometry
-
Fixed an error when using
exclude
andinclude
conditions for a resource in an XML package at the same time. - Fixed a problem when clearing frame buffers on certain devices.
- Report an error when a frame buffer texture is bound to multiple frame buffers
Alle Änderungen können auch im Change Log gefunden werden.
Abschließend noch unser obligatorischer Hinweis: Wenn du Schwierigkeiten mit dem Build hast, einen Bug findest oder sonstige entwicklungsrelevante Themen diskutieren möchtest, verwende unser Forum.
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