Build 1.00.6708
Gepostet am 12. Juni 2017

Der neue Murl Engine Build 1.00.6708Beta steht zum Download bereit.
Changes:
- Replaced outdated GLEE OpenGL extension handler with GLEW on OSX/Win32
- Android Studio 2.3.3
- Updated Android NDK minimum supported version to android-14 (was 9)
- Removed Android target armeabi
Improvements:
- Improved loading of DDS images
- Cleaned up
Util::VideoSurfaceTools - Built with Android NDK 15.0.4075724
New Features:
- Introduced array textures and cubemap array textures (GLES)
- Introduced frame buffer texture arrays
- Introduced shadow samplers (GLES)
- Experimental support for GLES3.0
- Added
Graph::IndexedNodeLinkControllerto link the index property of e.g. aGraph::Switchto a different one - Added support for software decompression of certain HW-compressed
image formats (
Util::PixelDecompressor) - Added support for loading KTX images (
Resource::KtxImage) - Added global "
cbTime" shader constant buffer, with float uniforms "uTimeSeconds" and "uTimeFraction"
Fixes:
- Bug fix in gradle build script (Android)
- Fixed XML image resources to respect custom image parameters
- Fixed GLSL optimizer translation
- Misc image decoding fixes
- Fixed local host name resolution on iOS
- Fixed Android broadcast address
Alle Änderungen können auch im Change Log gefunden werden.
Abschließend noch unser obligatorischer Hinweis: Wenn du Schwierigkeiten mit dem Build hast, einen Bug findest oder sonstige entwicklungsrelevante Themen diskutieren möchtest, verwende unser Forum.
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