Build 2022.1
Gepostet am 22. Mai 2022
Der neue Murl Engine Build 2022.1 steht zum Download bereit.
Build Environment
- (480) Update Windows Build Environment to Visual Studio 2022 v17.1.6
- (479) Update emscripten Build Environment to 3.1.9
- (478) Update Android Build Environment to Android Studio Bumblebee 2021.1.1 Patch 1
- (477) Update macOS/iOS/tvOS Build Environment to Xcode 13.3
- (467) Android Build Environment NDK home - add support for NDK side-by-side configuration
- (469) Android Build Environment: Increase Minimum API Level to 19
General
- (488) Remove openal_soft from 3rd_party components
New Features
- (400) Asynchronous swapping and unswapping of specific node
- (466) Lazy nodes showing
Improvements
- (489) Update mojoal to latest version
- (487) Update libvorbis to v1.3.7
- (486) Update libogg to v1.3.5
- (485) Improve ASTC encoding performance
- (484) Update astc_encoder to v3.7
- (483) Update expat to v2.4.8
- (482) Update libpng to v1.6.37
- (481) Update libwebp to v1.2.2
- (471) Spine Converter: Binary file format importer
- (474) Update zlib to v1.2.12
- (470) Add enumerations for new Apple devices and operating systems
- (461) Android: Avoid creating new thread on each http request, consider using ThreadPool instead
- (435) Package loading preformance
Bug Fixes
- (283) Sometimes IEngineConfiguration::GetBootTime::GetDouble() retrieves value
<= 0
- (351)
ANR: IabHelper$a.onServiceConnected<>
- (490) Android: Crash in AudioRenderer::DeInit() when terminating app
- (476) Android x86 (emulator): Engine fails to start
- (472) Spine Converter: Import of component-wise animation transform values does not work
- (468) Fix Linux Build
- (464) Children of
Graph::Aligner
not visible under certain circumstances - (352) ANR:
MurlGLThread.RequestExitAndWait
Alle Änderungen können auch im Change Log gefunden werden.
Abschließend noch unser obligatorischer Hinweis: Wenn du Schwierigkeiten mit dem Build hast, einen Bug findest oder sonstige entwicklungsrelevante Themen diskutieren möchtest, verwende unseren Bug Tracker oder schreibe uns ein Email.
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