Posted on December 16, 2014
We created a bunch of new tutorials for you.
These cover the usage of
FrameBuffer nodes, system dialogs, camera movement and add-ons.
Tutorial #10: Buttons
By using a
Button node it is possible to create simple controls in order to interact with the user.
Button graph node itself does not contain any visible elements; it only defines an area within the scene which reacts on mouse clicks and touch events.
The Tutorial #10: Buttons demonstrates
with several examples how the
Button node can be used.
Tutorial #11: SystemDialog & WebControl
Usually dialogs are created in accordance to the app's design.
But in some situations real system dialogs are preferred.
The Tutorial #11: SystemDialog & WebControl shows how simple system dialogs can be created.
Additionally it shows how the
WebControl can be used to open a website in the default browser, how to send an email and how to perform a HTTP request.
Tutorial #12: Aligner
Aligner nodes can be used to automatically align individual objects.
The Tutorial #12: Aligner explains the
Aligner nodes and shows additionally how the anchor point can be changed with the
Tutorial #13: Framebuffer
Usually the whole scene is rendered to the back buffer and displayed directly.
Alternatively you can render parts of the scene to a off-screen texture by using the
FrameBuffer node (a.k.a. off-screen rendering).
The Tutorial #13: Framebuffer illustrates the usage.
Tutorial #00: Moving Camera
The first tutorial of the third chapter explains how the camera of a 3d scene can be moved. At first, a simple 3d scene with a skybox is created. Then three different methods for moving the camera are demonstrated.
The Murl Engine supports a number of add-ons, which can be used optionally. The Tutorial #00: Add-on Integration points out which add-ons are available, how an add-on can be added to a project and what other aspects you should pay attention to.
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