Build 2022.1
Posted on May 22, 2022
A new Murl Engine Build 2022.1 is available for download.
Build Environment
- (480) Update Windows Build Environment to Visual Studio 2022 v17.1.6
- (479) Update emscripten Build Environment to 3.1.9
- (478) Update Android Build Environment to Android Studio Bumblebee 2021.1.1 Patch 1
- (477) Update macOS/iOS/tvOS Build Environment to Xcode 13.3
- (467) Android Build Environment NDK home - add support for NDK side-by-side configuration
- (469) Android Build Environment: Increase Minimum API Level to 19
General
- (488) Remove openal_soft from 3rd_party components
New Features
- (400) Asynchronous swapping and unswapping of specific node
- (466) Lazy nodes showing
Improvements
- (489) Update mojoal to latest version
- (487) Update libvorbis to v1.3.7
- (486) Update libogg to v1.3.5
- (485) Improve ASTC encoding performance
- (484) Update astc_encoder to v3.7
- (483) Update expat to v2.4.8
- (482) Update libpng to v1.6.37
- (481) Update libwebp to v1.2.2
- (471) Spine Converter: Binary file format importer
- (474) Update zlib to v1.2.12
- (470) Add enumerations for new Apple devices and operating systems
- (461) Android: Avoid creating new thread on each http request, consider using ThreadPool instead
- (435) Package loading preformance
Bug Fixes
- (283) Sometimes IEngineConfiguration::GetBootTime::GetDouble() retrieves value
<= 0
- (351)
ANR: IabHelper$a.onServiceConnected<>
- (490) Android: Crash in AudioRenderer::DeInit() when terminating app
- (476) Android x86 (emulator): Engine fails to start
- (472) Spine Converter: Import of component-wise animation transform values does not work
- (468) Fix Linux Build
- (464) Children of
Graph::Aligner
not visible under certain circumstances - (352) ANR:
MurlGLThread.RequestExitAndWait
All changes can also be found in the change log.
As always, if you encounter difficulties, find a bug or want to discuss development issues, head over to our Bug Tracker or send us an email.
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