Murl::Graph::FrameBuffer Class Reference

The FrameBuffer node class. More...

#include "murl_graph_frame_buffer.h"

Inheritance diagram for Murl::Graph::FrameBuffer:

Additional Inherited Members

- Public Types inherited from Murl::IFactoryObject< INode >
typedef Array< const ClassInfo *> ClassInfoArray
 Definition of an array of ClassInfo objects. More...
 
- Public Member Functions inherited from Murl::IFactoryObject< INode >
virtual ~IFactoryObject ()
 The destructor. More...
 
virtual const ClassInfo * GetObjectClassInfo () const=0
 Get the object instance's class info, if present. More...
 
virtual void ResetObjectProperties ()=0
 Reset the object instance's properties to their default values.
 
- Static Public Member Functions inherited from Murl::IFactoryObject< INode >
static const PropertyInfoGetPropertyInfo ()
 Get the class' property info struct. More...
 
static const AttributeInfoGetAttributeInfo ()
 Get the class' attribute info struct. More...
 
static void ResetProperties (IFactoryObject< INode > *object)
 Reset an object instance's properties to their default values. More...
 

Detailed Description

The FrameBuffer node class.

XML Elements

XML Graph Node Tag:

<FrameBuffer>

XML Graph Node Attributes:

colorTextureId="" [String]

The node ID of the target texture to reference, used for storing the output color buffer. See Murl::Graph::IFrameBuffer::GetColorTextureNodeTarget().

depthTextureId="" [String]

The node ID of the target texture to reference, used for storing the output depth buffer. See Murl::Graph::IFrameBuffer::GetDepthTextureNodeTarget().

stencilTextureId="" [String]

The node ID of the target texture to reference, used for storing the output stencil buffer. See Murl::Graph::IFrameBuffer::GetStencilTextureNodeTarget().

depthBufferFormat="D16" [IEnums::DepthBufferFormat]

The frame buffer's depth buffer format, if no explicit depth texture is specified as a target. See Murl::Graph::IFrameBuffer::SetDepthBufferFormat().

stencilBufferFormat="NONE" [IEnums::StencilBufferFormat]

The frame buffer's stencil buffer format, if no explicit stencil texture is specified as a target. See Murl::Graph::IFrameBuffer::SetStencilBufferFormat().

rendererOrientation="NORMAL" [IEnums::Orientation]

The frame buffer's orientation. See Murl::Graph::IFrameBuffer::SetRendererOrientation().

useDelinearization="false" [Bool]

Enable/disable color de-linearization. See Murl::Graph::IFrameBuffer::SetDelinearizationEnabled().

useMipMapGeneration="false" [Bool]

Enable/disable automatic MIP map generation. See Murl::Graph::IFrameBuffer::SetMipMapGenerationEnabled().

targetLayer="0" [UInt32]

The layer of the texture(s) to render to. See Murl::Graph::IFrameBuffer::SetTargetLayer().

targetMipLevel="0" [UInt32]

The MIP level of the texture(s) to render to. See Murl::Graph::IFrameBuffer::SetTargetMipLevel().

numberOfSamples="1" [UInt32]

The number of samples for multisample anti-aliasing See Murl::Graph::IFrameBuffer::SetNumberOfSamples().

sortOrder="0" [SInt32]

The global sort order. See Murl::Graph::IFrameBuffer::SetSortOrder().

inCoordSize="1.0" [Real]

The input range factor for both X and Y. See Murl::Graph::IFrameBuffer::SetInCoordSize().

inCoordSizeX="1.0" [Real]

The horizontal input range factor. See Murl::Graph::IFrameBuffer::SetInCoordSizeX().

inCoordSizeY="1.0" [Real]

The vertical input range factor. See Murl::Graph::IFrameBuffer::SetInCoordSizeY().

inCoordX1="-1.0" [Real]

The horizontal start coordinate of the input range. See Murl::Graph::IFrameBuffer::SetInCoord().

inCoordY1="1.0" [Real]

The vertical start coordinate of the input range. See Murl::Graph::IFrameBuffer::SetInCoord().

inCoordX2="1.0" [Real]

The horizontal end coordinate of the input range. See Murl::Graph::IFrameBuffer::SetInCoord().

inCoordY2="-1.0" [Real]

The vertical end coordinate of the input range. See Murl::Graph::IFrameBuffer::SetInCoord().


The documentation for this class was generated from the following file:
  • murl_graph_frame_buffer.h


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