The Material node class. More...

#include "murl_graph_material.h"

Inheritance diagram for Murl::Graph::Material:

Additional Inherited Members

- Public Types inherited from Murl::IFactoryObject< INode >
typedef Array< const ClassInfo *> ClassInfoArray
 Definition of an array of ClassInfo objects. More...
 
- Public Member Functions inherited from Murl::IFactoryObject< INode >
virtual ~IFactoryObject ()
 The destructor. More...
 
virtual const ClassInfo * GetObjectClassInfo () const=0
 Get the object instance's class info, if present. More...
 
virtual void ResetObjectProperties ()=0
 Reset the object instance's properties to their default values.
 
- Static Public Member Functions inherited from Murl::IFactoryObject< INode >
static const PropertyInfoGetPropertyInfo ()
 Get the class' property info struct. More...
 
static const AttributeInfoGetAttributeInfo ()
 Get the class' attribute info struct. More...
 
static void ResetProperties (IFactoryObject< INode > *object)
 Reset an object instance's properties to their default values. More...
 

Detailed Description

The Material node class.

XML Elements

XML Graph Node Tag:

<Material>

XML Graph Node Attributes:

programId="" [String]

The ID of the program to use for rendering. See Murl::Graph::IMaterial::GetProgramNodeTarget().

visibleFaces="FRONT_ONLY" [IEnums::PolygonFaces]

Selects which primitives are visible during rendering (front-facing, back-facing or both). See Murl::Graph::IMaterial::SetVisibleFaces().

colorBufferMode="WRITE_ONLY" [IEnums::ColorBufferMode]

The access mode for the color buffer. See Murl::Graph::IMaterial::SetColorBufferMode().

colorBufferMask="ALL" [IEnums::ColorBufferMask]

The bit mask to select which color buffer components to write. See Murl::Graph::IMaterial::SetColorBufferMask().

depthBufferMode="READ_AND_WRITE" [IEnums::DepthBufferMode]

The access mode for the depth buffer. See Murl::Graph::IMaterial::SetDepthBufferMode().

depthBufferMask="ALL" [IEnums::DepthBufferMask]

The bit mask to select which depth buffer components to write. See Murl::Graph::IMaterial::SetDepthBufferMask().

depthTestFunction="LESS_OR_EQUAL" [IEnums::DepthTestFunction]

The depth value comparison function. See Murl::Graph::IMaterial::SetDepthTestFunction().

stencilBufferMode="NONE" [IEnums::StencilBufferMode]

The access mode for the stencil buffer. See Murl::Graph::IMaterial::SetStencilBufferMode().

stencilBufferMask="ALL" [IEnums::StencilBufferMask]

The bit mask to select which stencil buffer bits to write. See Murl::Graph::IMaterial::SetStencilBufferMask().

frontStencilTestFunction="ALWAYS" [IEnums::StencilTestFunction]

The stencil value comparison function used for front-facing primitives. See Murl::Graph::IMaterial::SetStencilTestFunction().

backStencilTestFunction="ALWAYS" [IEnums::StencilTestFunction]

The stencil value comparison function used for back-facing primitives. See Murl::Graph::IMaterial::SetStencilTestFunction().

frontStencilTestReferenceValue="0" [UInt32]

The reference value used for stencil tests on front-facing primitives. See Murl::Graph::IMaterial::SetStencilTestReferenceValue().

backStencilTestReferenceValue="0" [UInt32]

The reference value used for stencil tests on back-facing primitives. See Murl::Graph::IMaterial::SetStencilTestReferenceValue().

frontStencilTestMask="0xffffffff" [UInt32]

The mask value used for stencil tests on front-facing primitives. See Murl::Graph::IMaterial::SetStencilTestMask().

backStencilTestMask="0xffffffff" [UInt32]

The mask value used for stencil tests on back-facing primitives. See Murl::Graph::IMaterial::SetStencilTestMask().

frontStencilBufferActionForFailedStencilTest="KEEP" [IEnums::StencilBufferAction]

The action to perform for front-facing primitives, when the stencil test fails. See Murl::Graph::IMaterial::SetStencilBufferActionForFailedStencilTest().

backStencilBufferActionForFailedStencilTest="KEEP" [IEnums::StencilBufferAction]

The action to perform for back-facing primitives, when the stencil test fails. See Murl::Graph::IMaterial::SetStencilBufferActionForFailedStencilTest().

frontStencilBufferActionForFailedDepthTest="KEEP" [IEnums::StencilBufferAction]

The action to perform for front-facing primitives when the stencil test passes, but the depth test fails. See Murl::Graph::IMaterial::SetStencilBufferActionForFailedDepthTest().

backStencilBufferActionForFailedDepthTest="KEEP" [IEnums::StencilBufferAction]

The action to perform for back-facing primitives when the stencil test passes, but the depth test fails. See Murl::Graph::IMaterial::SetStencilBufferActionForFailedDepthTest().

frontStencilBufferActionForPassedDepthTest="KEEP" [IEnums::StencilBufferAction]

The action to perform for front-facing primitives when both the stencil test and the depth tests pass. See Murl::Graph::IMaterial::SetStencilBufferActionForPassedDepthTest().

backStencilBufferActionForPassedDepthTest="KEEP" [IEnums::StencilBufferAction]

The action to perform for back-facing primitives when both the stencil test and the depth tests pass. See Murl::Graph::IMaterial::SetStencilBufferActionForPassedDepthTest().

blendMode="NONE" [IEnums::BlendMode]

The fragment blend mode. See Murl::Graph::IMaterial::SetBlendMode().

srcColorBlendFunction="SRC_ALPHA" [IEnums::BlendFunction]

The blend function to apply on source color values. See Murl::Graph::IMaterial::SetBlendFunction().

srcAlphaBlendFunction="SRC_ALPHA" [IEnums::BlendFunction]

The blend function to apply on the source alpha value. See Murl::Graph::IMaterial::SetBlendFunction().

dstColorBlendFunction="ONE_MINUS_SRC_ALPHA" [IEnums::BlendFunction]

The blend function to apply on destination color values. See Murl::Graph::IMaterial::SetBlendFunction().

dstAlphaBlendFunction="ONE_MINUS_SRC_ALPHA" [IEnums::BlendFunction]

The blend function to apply on the destination alpha value. See Murl::Graph::IMaterial::SetBlendFunction().

colorBlendEquation="ADD" [IEnums::BlendEquation]

The blend equation used to combine the source and destination color values. See Murl::Graph::IMaterial::SetBlendEquation().

alphaBlendEquation="ADD" [IEnums::BlendEquation]

The blend equation used to combine the source and destination alpha values. See Murl::Graph::IMaterial::SetBlendEquation().

objectSortMode="" [IEnums::ObjectSortMode]

The object sort mode when rendering drawables using this material. See Murl::Graph::IMaterial::SetObjectSortMode().

sortOrder="0" [SInt32]

The material sort order. See Murl::Graph::IMaterial::SetSortOrder().

variableDepthOffset="0.0" [Real]

The variable depth value offset. See Murl::Graph::IMaterial::SetVariableDepthOffset().

constantDepthOffset="0.0" [Real]

The constant depth value offset. See Murl::Graph::IMaterial::SetConstantDepthOffset().

clearColorBuffer="false" [Bool]

If true, the color buffer is cleared before rendering a drawable using this material. See Murl::Graph::IMaterial::SetColorBufferClearingEnabled().

clearDepthBuffer="false" [Bool]

If true, the depth buffer is cleared before rendering a drawable using this material. See Murl::Graph::IMaterial::SetDepthBufferClearingEnabled().

clearStencilBuffer="false" [Bool]

If true, the stencil buffer is cleared before rendering a drawable using this material. See Murl::Graph::IMaterial::SetStencilBufferClearingEnabled().

colorClearValue="0" [Color]

The clear value used when color buffer clearing is enabled. See Murl::Graph::IMaterial::SetColorBufferClearValue().

depthClearValue="1.0" [Real]

The clear value used when depth buffer clearing is enabled. See Murl::Graph::IMaterial::SetDepthBufferClearValue().

stencilClearValue="0" [SInt32]

The clear value used when stencil buffer clearing is enabled. See Murl::Graph::IMaterial::SetStencilBufferClearValue().

minNumberOfLightStages="1" [SInt32]

The minimum number of light stages to consider during rendering. See Murl::Graph::IMaterial::SetMinNumberOfLightStages().

maxNumberOfLightStages="1" [SInt32]

The maximum number of light stages to consider during rendering. See Murl::Graph::IMaterial::SetMaxNumberOfLightStages().

lightStageUnit="-1" [SInt32]

The light stage unit used for multi-pass rendering. See Murl::Graph::IMaterial::SetLightStageUnit().

lightMaskEnabled="false" [Bool]

Enable/disable light masking. See Murl::Graph::IMaterial::SetLightMaskEnabled().

cameraSlot="0" [SInt32]

The slot index of the camera to render to. See Murl::Graph::IMaterial::SetCameraSlot().

layerOffset="0" [SInt32]

The offset of the layer to render to. See Murl::Graph::IMaterial::SetLayerOffset().

parametersStage="0" [SInt32]

The parameters stage to use. See Murl::Graph::IMaterial::SetParametersStage().

textureStage.N="0" [SInt32]

The texture stage for texture unit N to use. See Murl::Graph::IMaterial::SetTextureStage().

textureStages="{0}" [SInt32Array]

A comma-separated list of texture stages to use. See Murl::Graph::IMaterial::SetTextureStage().

slot="0" [SInt32]

The slot index to which the material gets temporarily assigned during traversal of its children, in the range from 0 to Murl::IEnums::NUM_MATERIAL_SLOTS-1. See Murl::Graph::IStateSlot::SetSlot().


The documentation for this class was generated from the following file:
  • murl_graph_material.h


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