The abstract ConstantBufferParameterGroup node class. More...
#include "murl_graph_constant_buffer_parameter_group.h"
Additional Inherited Members | |
Public Types inherited from Murl::IFactoryObject< INode > | |
| using | ClassInfoArray = Array< const ClassInfo * > |
| Definition of an array of ClassInfo objects. | |
Public Member Functions inherited from Murl::IFactoryObject< INode > | |
| ~IFactoryObject () override | |
| The destructor. | |
| virtual const ClassInfo * | GetObjectClassInfo () const=0 |
| Get the object instance's class info, if present. More... | |
| virtual void | ResetObjectProperties ()=0 |
| Reset the object instance's properties to their default values. | |
Static Public Member Functions inherited from Murl::IFactoryObject< INode > | |
| static const PropertyInfo * | GetPropertyInfo () |
| Get the class' property info struct. More... | |
| static const AttributeInfo * | GetAttributeInfo () |
| Get the class' attribute info struct. More... | |
| static void | ResetProperties (IFactoryObject< INode > *object) |
| Reset an object instance's properties to their default values. More... | |
Detailed Description
The abstract ConstantBufferParameterGroup node class.
XML Elements
- XML Graph Node Attributes:
-
name="" [String]
The group name. See Murl::Graph::IConstantBufferParameterGroup::SetName().
uniforms="" [String]
A string containing individual parameter definitions, each delimited by a semicolon character (';'). Each definition must be in the form "TYPE NAME(VALUE);", with TYPE being one of the Murl::IEnums::UniformType string values (e.g. "SINT32_VECTOR_2") or a valid GLSL data type (e.g. "vec4"), and NAME matching a uniform name from a vertex or fragment shader. VALUE must be either a single numeric value for scalar types, or a comma-separated list of individual vector or matrix values. Predefined uniform names can be queried through Murl::IEnums::GetUniformItemName() with one of the predefined uniform items from the Murl::IEnums::UniformItem enumeration.
Example using predefined uniforms:
uniforms="vec4 uMaterialColorDiffuse; FLOAT uMaterialShininess;"
Example using custom uniforms:
uniforms="vec4 uTestColor(0,1,0,1); vec3 uTestSize(1,1,1);"
See Murl::Graph::IUniformContainer::AddUniform().
The documentation for this class was generated from the following file:
- murl_graph_constant_buffer_parameter_group.h
Public Types inherited from