The FrameBuffer node class. More...
#include "murl_graph_frame_buffer.h"
Additional Inherited Members | |
Public Types inherited from Murl::IFactoryObject< INode > | |
using | ClassInfoArray = Array< const ClassInfo * > |
Definition of an array of ClassInfo objects. | |
Public Member Functions inherited from Murl::IFactoryObject< INode > | |
~IFactoryObject () override | |
The destructor. | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
Static Public Member Functions inherited from Murl::IFactoryObject< INode > | |
static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< INode > *object) |
Reset an object instance's properties to their default values. More... | |
Detailed Description
The FrameBuffer node class.
XML Elements
- XML Graph Node Attributes:
-
colorTextureId="" [String]
The node ID of the target texture to reference, used for storing the output color buffer. See Murl::Graph::IFrameBuffer::GetColorTextureNodeTarget().
depthTextureId="" [String]
The node ID of the target texture to reference, used for storing the output depth buffer. See Murl::Graph::IFrameBuffer::GetDepthTextureNodeTarget().
stencilTextureId="" [String]
The node ID of the target texture to reference, used for storing the output stencil buffer. See Murl::Graph::IFrameBuffer::GetStencilTextureNodeTarget().
depthBufferFormat="D16" [IEnums::DepthBufferFormat]
The frame buffer's depth buffer format, if no explicit depth texture is specified as a target. See Murl::Graph::IFrameBuffer::SetDepthBufferFormat().
stencilBufferFormat="NONE" [IEnums::StencilBufferFormat]
The frame buffer's stencil buffer format, if no explicit stencil texture is specified as a target. See Murl::Graph::IFrameBuffer::SetStencilBufferFormat().
rendererOrientation="NORMAL" [IEnums::Orientation]
The frame buffer's orientation. See Murl::Graph::IFrameBuffer::SetRendererOrientation().
useDelinearization="false" [Bool]
Enable/disable color de-linearization. See Murl::Graph::IFrameBuffer::SetDelinearizationEnabled().
useMipMapGeneration="false" [Bool]
Enable/disable automatic MIP map generation. See Murl::Graph::IFrameBuffer::SetMipMapGenerationEnabled().
targetLayer="0" [UInt32]
The layer of the texture(s) to render to. See Murl::Graph::IFrameBuffer::SetTargetLayer().
targetMipLevel="0" [UInt32]
The MIP level of the texture(s) to render to. See Murl::Graph::IFrameBuffer::SetTargetMipLevel().
numberOfSamples="1" [UInt32]
The number of samples for multisample anti-aliasing See Murl::Graph::IFrameBuffer::SetNumberOfSamples().
sortOrder="0" [SInt32]
The global sort order. See Murl::Graph::IFrameBuffer::SetSortOrder().
inCoordSize="1.0" [Real]
The input range factor for both X and Y. See Murl::Graph::IFrameBuffer::SetInCoordSize().
inCoordSizeX="1.0" [Real]
The horizontal input range factor. See Murl::Graph::IFrameBuffer::SetInCoordSizeX().
inCoordSizeY="1.0" [Real]
The vertical input range factor. See Murl::Graph::IFrameBuffer::SetInCoordSizeY().
inCoordX1="-1.0" [Real]
The horizontal start coordinate of the input range. See Murl::Graph::IFrameBuffer::SetInCoord().
inCoordY1="1.0" [Real]
The vertical start coordinate of the input range. See Murl::Graph::IFrameBuffer::SetInCoord().
inCoordX2="1.0" [Real]
The horizontal end coordinate of the input range. See Murl::Graph::IFrameBuffer::SetInCoord().
inCoordY2="-1.0" [Real]
The vertical end coordinate of the input range. See Murl::Graph::IFrameBuffer::SetInCoord().
The documentation for this class was generated from the following file:
- murl_graph_frame_buffer.h