The IResourceMeshGeometry graph node interface. More...
#include "murl_graph_i_resource_mesh_geometry.h"
Public Member Functions | |
virtual INode * | GetNodeInterface ()=0 |
Get the mutable Graph::INode interface. More... | |
virtual const INode * | GetNodeInterface () const =0 |
Get the constant Graph::INode interface. More... | |
virtual ITransform * | GetTransformInterface ()=0 |
Get the mutable Graph::ITransform interface. More... | |
virtual const ITransform * | GetTransformInterface () const =0 |
Get the constant Graph::ITransform interface. More... | |
virtual IMeshResourceTarget * | GetMeshResourceTarget ()=0 |
Get a mutable Graph::IMeshResourceTarget container. More... | |
virtual const IMeshResourceTarget * | GetMeshResourceTarget () const =0 |
Get a constant Graph::IMeshResourceTarget container. More... | |
Public Member Functions inherited from Murl::Graph::IDrawable | |
virtual Bool | SetVerticesSlot (SInt32 slot)=0 |
Set the vertices slot used for rendering. More... | |
virtual SInt32 | GetVerticesSlot () const =0 |
Get the vertices slot used for rendering. More... | |
virtual Bool | SetMaterialSlot (SInt32 slot)=0 |
Set the material slot used for rendering. More... | |
virtual SInt32 | GetMaterialSlot () const =0 |
Get the material slot used for rendering. More... | |
virtual Bool | SetParametersSlot (SInt32 slot)=0 |
Set the parameters slot used for rendering. More... | |
virtual SInt32 | GetParametersSlot () const =0 |
Get the parameters slot used for rendering. More... | |
virtual Bool | SetTextureSlot (UInt32 unit, SInt32 slot)=0 |
Set a texture slot used for rendering. More... | |
virtual SInt32 | GetTextureSlot (UInt32 unit) const =0 |
Get a texture slot used for rendering. More... | |
virtual Bool | SetVerticesSlotOffset (SInt32 slot)=0 |
Set the vertices slot offset used for rendering. More... | |
virtual SInt32 | GetVerticesSlotOffset () const =0 |
Get the vertices slot offset used for rendering. More... | |
virtual Bool | SetMaterialSlotOffset (SInt32 slot)=0 |
Set the material slot offset used for rendering. More... | |
virtual SInt32 | GetMaterialSlotOffset () const =0 |
Get the material slot offset used for rendering. More... | |
virtual Bool | SetParametersSlotOffset (SInt32 slot)=0 |
Set the parameters slot offset used for rendering. More... | |
virtual SInt32 | GetParametersSlotOffset () const =0 |
Get the parameters slot offset used for rendering. More... | |
virtual Bool | SetTextureSlotOffset (UInt32 unit, SInt32 slot)=0 |
Set a texture slot offset used for rendering. More... | |
virtual SInt32 | GetTextureSlotOffset (UInt32 unit) const =0 |
Get a texture slot offset used for rendering. More... | |
virtual Bool | SetBufferAccessMode (IEnums::BufferAccessMode mode)=0 |
Set the buffer access mode. More... | |
virtual IEnums::BufferAccessMode | GetBufferAccessMode () const =0 |
Get the buffer access mode. More... | |
virtual Bool | SetPrimitiveType (IEnums::PrimitiveType type)=0 |
Set the primitive type used for rendering. More... | |
virtual IEnums::PrimitiveType | GetPrimitiveType () const =0 |
Get the primitive type used for rendering. More... | |
virtual Bool | SetMaxNumberOfLightStages (UInt32 maxNumStages)=0 |
Set the maximum number of light stages used for rendering. More... | |
virtual UInt32 | GetMaxNumberOfLightStages () const =0 |
Get the maximum number of light stages used for rendering. More... | |
virtual Bool | SetMaxNumberOfBonesPerVertex (UInt32 maxNumBones)=0 |
Set the maximum number of bones per vertex for vertex skinning. More... | |
virtual UInt32 | GetMaxNumberOfBonesPerVertex () const =0 |
Get the maximum number of bones per vertex for vertex skinning. More... | |
virtual Bool | SetViewCullingEnabled (Bool enabled)=0 |
Enable/disable view culling. More... | |
virtual Bool | IsViewCullingEnabled () const =0 |
Check if view culling is enabled. More... | |
virtual Bool | SetDynamicBatchingAllowed (Bool allowed)=0 |
Allow/disallow dynamic batching. More... | |
virtual Bool | IsDynamicBatchingAllowed () const =0 |
Check if dynamic batching is allowed. More... | |
virtual Bool | SetClippingAllowed (Bool allowed)=0 |
Allow/disallow clipping. More... | |
virtual Bool | IsClippingAllowed () const =0 |
Check if clipping is allowed. More... | |
virtual Bool | SetCpuSkinningEnabled (Bool enabled)=0 |
Enable/disable CPU vertex skinning. More... | |
virtual Bool | IsCpuSkinningEnabled () const =0 |
Check if CPU vertex skinning is enabled. More... | |
Public Member Functions inherited from Murl::Graph::IBlendable | |
virtual Bool | SetBlendFactor (UInt32 stageIndex, Real blendFactor)=0 |
Set the blend factor for a given stage. More... | |
virtual Real | GetBlendFactor (UInt32 stageIndex) const =0 |
Get the blend factor set for a given stage. More... | |
Public Member Functions inherited from Murl::Graph::IDeformable | |
virtual UInt32 | GetNumberOfDeformStages () const =0 |
Get the number of deform stages present. More... | |
virtual Bool | SetDeformTimeAndFactor (UInt32 stageIndex, Real time, Real factor)=0 |
Set the time and blend factor for a given stage. More... | |
virtual Real | GetDeformTime (UInt32 stageIndex) const =0 |
Get the deform time set for a given stage. More... | |
virtual Real | GetDeformFactor (UInt32 stageIndex) const =0 |
Get the deform factor set for a given stage. More... | |
Detailed Description
The IResourceMeshGeometry graph node interface.
This interface represents a renderable object that references a given read-only Resource::IMesh object containing vertex and index data for one or more individual sub-meshes.
Member Function Documentation
◆ GetNodeInterface() [1/2]
|
pure virtual |
Get the mutable Graph::INode interface.
This method returns a mutable pointer to the node's Graph::INode interface, to be able to query or modify common node properties such as active state, visibility or ID.
- Returns
- The mutable Graph::INode interface, or null if not available
◆ GetNodeInterface() [2/2]
|
pure virtual |
Get the constant Graph::INode interface.
This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
- Returns
- The constant Graph::INode interface, or null if not available
◆ GetTransformInterface() [1/2]
|
pure virtual |
Get the mutable Graph::ITransform interface.
This method returns a mutable pointer to the node's Graph::ITransform interface, to be able to query or modify the node's transformation matrix and depth order.
- Returns
- The mutable Graph::ITransform interface, or null if not available
◆ GetTransformInterface() [2/2]
|
pure virtual |
Get the constant Graph::ITransform interface.
This method returns a constant pointer to the node's Graph::ITransform interface, to be able to query the node's transformation matrix and depth order.
- Returns
- The constant Graph::ITransform interface, or null if not available
◆ GetMeshResourceTarget() [1/2]
|
pure virtual |
Get a mutable Graph::IMeshResourceTarget container.
This method returns a mutable pointer to a Graph::IMeshResourceTarget container, which allows to add, remove or query the mesh resources referenced by a node implementing this interface.
- Returns
- The mutable Graph::IMeshResourceTarget container, or null if not available
◆ GetMeshResourceTarget() [2/2]
|
pure virtual |
Get a constant Graph::IMeshResourceTarget container.
This method returns a constant pointer to a Graph::IMeshResourceTarget container, which allows to query the mesh resources referenced by a node implementing this interface.
- Returns
- The constant Graph::IMeshResourceTarget container, or null if not available
The documentation for this interface was generated from the following file:
- murl_graph_i_resource_mesh_geometry.h