#include "murl_graph_light.h"
Additional Inherited Members | |
Public Types inherited from Murl::IFactoryObject< INode > | |
using | ClassInfoArray = Array< const ClassInfo * > |
Definition of an array of ClassInfo objects. | |
Public Member Functions inherited from Murl::IFactoryObject< INode > | |
~IFactoryObject () override | |
The destructor. | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
Static Public Member Functions inherited from Murl::IFactoryObject< INode > | |
static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< INode > *object) |
Reset an object instance's properties to their default values. More... | |
Detailed Description
The Light node class.
XML Elements
- XML Graph Node Attributes:
-
type="POINT" [IEnums::LightType]
The type of light (directional point light or spot light). See Murl::Graph::ILight::SetType().
shape="CIRCLE" [IEnums::LightShape]
The light shape. See Murl::Graph::ILight::SetShape().
intensity="1.0" [Real]
The light intensity. See Murl::Graph::ILight::SetIntensity().
ambientColor="1f,1f,1f,1f" [Color]
The ambient light color. See Murl::Graph::IColored::SetColor() with component Murl::IEnums::LIGHTING_COMPONENT_AMBIENT.
diffuseColor="1f,1f,1f,1f" [Color]
The diffuse light color. See Murl::Graph::IColored::SetColor() with component Murl::IEnums::LIGHTING_COMPONENT_DIFFUSE.
specularColor="1f,1f,1f,1f" [Color]
The specular light color. See Murl::Graph::IColored::SetColor() with component Murl::IEnums::LIGHTING_COMPONENT_SPECULAR.
constantAttenuation="1.0" [Real]
The constant light attenuation value. See Murl::Graph::ILight::SetConstantAttenuation().
linearAttenuation="0.0" [Real]
The linear light attenuation value. See Murl::Graph::ILight::SetLinearAttenuation().
quadraticAttenuation="0.0" [Real]
The quadratic light attenuation value. See Murl::Graph::ILight::SetQuadraticAttenuation().
spotExponent="0.0" [Real]
The light's spot exponent. See Murl::Graph::ILight::GetSpotExponent().
spotCutoffAngle="90.0" [Real]
The light's spot cutoff angle See Murl::Graph::ILight::GetSpotCutoffAngle().
aspectRatio="1.0" [Real]
The light volume's aspect ratio. See Murl::Graph::ILight::SetAspectRatio().
fieldOfViewX="0.0" [Real]
The light volume's field of view in X direction. See Murl::Graph::ILight::SetFieldOfViewX().
fieldOfViewY="0.0" [Real]
The light volume's field of view in Y direction. See Murl::Graph::ILight::SetFieldOfViewY().
minDistance="1.0" [Real]
The light's minimum influence distance. See Murl::Graph::ILight::SetMinDistance().
maxDistance="inf" [Real]
The light's maximum influence radius. See Murl::Graph::ILight::SetMaxDistance().
textureId="" [String]
An optional ID to a Murl::Graph::ITexture used for projective light rendering. See Murl::Graph::ILight::GetTextureNodeTarget().
unit="0" [UInt32]
The unit index to which the light gets temporarily assigned during traversal of its children, in the range from 0 to Murl::IEnums::NUM_LIGHT_UNITS-1. See Murl::Graph::IStateUnit::SetUnit().
The documentation for this class was generated from the following file:
- murl_graph_light.h