Murl::Graph::Shader Class Reference
The Shader node class. More...
#include "murl_graph_shader.h"
Inheritance diagram for Murl::Graph::Shader:
Additional Inherited Members | |
Public Types inherited from Murl::IFactoryObject< INode > | |
using | ClassInfoArray = Array< const ClassInfo * > |
Definition of an array of ClassInfo objects. | |
Public Member Functions inherited from Murl::IFactoryObject< INode > | |
~IFactoryObject () override | |
The destructor. | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
Static Public Member Functions inherited from Murl::IFactoryObject< INode > | |
static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< INode > *object) |
Reset an object instance's properties to their default values. More... | |
Detailed Description
The Shader node class.
XML Elements
- XML Graph Node Attributes:
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shaderResourceId="" [String]
The optional ID of the shader resource. If not specified, the "source" attribute must be used. See Murl::Graph::IShader::GetShaderResourceTarget().
fallbackShaderId="" [String]
The optional ID of a fallback shader node. See Murl::Graph::IShader::GetFallbackShaderNodeTarget().
source="" [String]
Optionally, this sets the shader source code directly. If not specified, the "shaderResourceId" attribute must be used. See Murl::Graph::IShader::SetSource().
type="ALL" [IEnums::ShaderType]
The shader type (vertex/fragment or both). See Murl::Graph::IShader::SetType().
The documentation for this class was generated from the following file:
- murl_graph_shader.h