The Shader node class. More...

#include "murl_graph_shader.h"

Inheritance diagram for Murl::Graph::Shader:

Additional Inherited Members

- Public Types inherited from Murl::IFactoryObject< INode >
using ClassInfoArray = Array< const ClassInfo * >
 Definition of an array of ClassInfo objects.
 
- Public Member Functions inherited from Murl::IFactoryObject< INode >
 ~IFactoryObject () override
 The destructor.
 
virtual const ClassInfo * GetObjectClassInfo () const=0
 Get the object instance's class info, if present. More...
 
virtual void ResetObjectProperties ()=0
 Reset the object instance's properties to their default values.
 
- Static Public Member Functions inherited from Murl::IFactoryObject< INode >
static const PropertyInfoGetPropertyInfo ()
 Get the class' property info struct. More...
 
static const AttributeInfoGetAttributeInfo ()
 Get the class' attribute info struct. More...
 
static void ResetProperties (IFactoryObject< INode > *object)
 Reset an object instance's properties to their default values. More...
 

Detailed Description

The Shader node class.

XML Elements

XML Graph Node Tag:

<Shader>

XML Graph Node Attributes:

shaderResourceId="" [String]

The optional ID of the shader resource. If not specified, the "source" attribute must be used. See Murl::Graph::IShader::GetShaderResourceTarget().

fallbackShaderId="" [String]

The optional ID of a fallback shader node. See Murl::Graph::IShader::GetFallbackShaderNodeTarget().

source="" [String]

Optionally, this sets the shader source code directly. If not specified, the "shaderResourceId" attribute must be used. See Murl::Graph::IShader::SetSource().

type="ALL" [IEnums::ShaderType]

The shader type (vertex/fragment or both). See Murl::Graph::IShader::SetType().


The documentation for this class was generated from the following file:
  • murl_graph_shader.h


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