Murl::Logic::IScrollProcessor Member List

This is the complete list of members for Murl::Logic::IScrollProcessor, including all inherited members.

BeginMovement(const IState *state)=0Murl::Logic::IScrollProcessorpure virtual
EndMovement(const IState *state)=0Murl::Logic::IScrollProcessorpure virtual
GetAccelerationFactor() const =0Murl::Logic::IScrollProcessorpure virtual
GetAccelerationTimeout() const =0Murl::Logic::IScrollProcessorpure virtual
GetBounceInterpolation() const =0Murl::Logic::IScrollProcessorpure virtual
GetBounceTime() const =0Murl::Logic::IScrollProcessorpure virtual
GetButtonId() const =0Murl::Logic::IScrollProcessorpure virtual
GetButtonNode() const =0Murl::Logic::IScrollProcessorpure virtual
GetDampFactor() const =0Murl::Logic::IScrollProcessorpure virtual
GetDeadZone() const =0Murl::Logic::IScrollProcessorpure virtual
GetDecelerationFactor() const =0Murl::Logic::IScrollProcessorpure virtual
GetDecelerationTimeout() const =0Murl::Logic::IScrollProcessorpure virtual
GetMaxDampDistance() const =0Murl::Logic::IScrollProcessorpure virtual
GetMaxPosition() const =0Murl::Logic::IScrollProcessorpure virtual
GetMaxVelocity() const =0Murl::Logic::IScrollProcessorpure virtual
GetMinDampDistance() const =0Murl::Logic::IScrollProcessorpure virtual
GetMinPosition() const =0Murl::Logic::IScrollProcessorpure virtual
GetMovement() const =0Murl::Logic::IScrollProcessorpure virtual
GetPosition() const =0Murl::Logic::IScrollProcessorpure virtual
GetProcessor()=0Murl::Logic::IScrollProcessorpure virtual
GetStopVelocity() const =0Murl::Logic::IScrollProcessorpure virtual
IsActive() const =0Murl::Logic::IScrollProcessorpure virtual
IsButtonEnabled() const =0Murl::Logic::IScrollProcessorpure virtual
IsButtonPressed() const =0Murl::Logic::IScrollProcessorpure virtual
IsMoveToPositionRunning() const =0Murl::Logic::IScrollProcessorpure virtual
IsOutsideDeadZone() const =0Murl::Logic::IScrollProcessorpure virtual
IsPositionEnabled() const =0Murl::Logic::IScrollProcessorpure virtual
MoveToPosition(Real duration, const Vector &position, IEnums::Interpolation interpolation=IEnums::INTERPOLATION_EASE_IN_OUT)=0Murl::Logic::IScrollProcessorpure virtual
ResetMovement()=0Murl::Logic::IScrollProcessorpure virtual
SetAccelerationFactor(Real accelerationFactor)=0Murl::Logic::IScrollProcessorpure virtual
SetAccelerationTimeout(Real timeout)=0Murl::Logic::IScrollProcessorpure virtual
SetBounceInterpolation(IEnums::Interpolation interpolation)=0Murl::Logic::IScrollProcessorpure virtual
SetBounceTime(Real bounceTime)=0Murl::Logic::IScrollProcessorpure virtual
SetButtonEnabled(Bool isEnabled)=0Murl::Logic::IScrollProcessorpure virtual
SetButtonId(const String &buttonId)=0Murl::Logic::IScrollProcessorpure virtual
SetButtonNode(Graph::INode *buttonNode)=0Murl::Logic::IScrollProcessorpure virtual
SetDampFactor(Real dampFactor)=0Murl::Logic::IScrollProcessorpure virtual
SetDeadZode(const Vector &distances)=0Murl::Logic::IScrollProcessorpure virtual
SetDecelerationFactor(Real decelerationFactor)=0Murl::Logic::IScrollProcessorpure virtual
SetDecelerationTimeout(Real timeout)=0Murl::Logic::IScrollProcessorpure virtual
SetMaxDampDistance(const Vector &distance)=0Murl::Logic::IScrollProcessorpure virtual
SetMaxPosition(const Vector &position)=0Murl::Logic::IScrollProcessorpure virtual
SetMaxVelocity(Real maxVelocity)=0Murl::Logic::IScrollProcessorpure virtual
SetMinDampDistance(const Vector &distance)=0Murl::Logic::IScrollProcessorpure virtual
SetMinPosition(const Vector &position)=0Murl::Logic::IScrollProcessorpure virtual
SetMovement(const Vector &delta)=0Murl::Logic::IScrollProcessorpure virtual
SetPosition(const Vector &position)=0Murl::Logic::IScrollProcessorpure virtual
SetPositionEnabled(Bool isEnabled)=0Murl::Logic::IScrollProcessorpure virtual
SetStopVelocity(Real stopVelocity)=0Murl::Logic::IScrollProcessorpure virtual
WasButtonReleased() const =0Murl::Logic::IScrollProcessorpure virtual
WasButtonReleasedInsideDeadZone() const =0Murl::Logic::IScrollProcessorpure virtual
WasMoveToPositionRunning() const =0Murl::Logic::IScrollProcessorpure virtual


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