Murl::Resource::XmlGraph Class Reference
The XML graph resource class. More...
#include "murl_resource_xml_graph.h"
Inheritance diagram for Murl::Resource::XmlGraph:
Additional Inherited Members | |
Public Types inherited from Murl::IFactoryObject< IObject > | |
using | ClassInfoArray = Array< const ClassInfo * > |
Definition of an array of ClassInfo objects. | |
Public Member Functions inherited from Murl::Resource::IObject | |
virtual Bool | GetFileDependencies (Array< String > &fileNames) const =0 |
Fill a given string array with names of files the resource depends on. More... | |
Public Member Functions inherited from Murl::IFactoryObject< IObject > | |
~IFactoryObject () override | |
The destructor. | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
Static Public Member Functions inherited from Murl::IFactoryObject< IObject > | |
static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< IObject > *object) |
Reset an object instance's properties to their default values. More... | |
Detailed Description
The XML graph resource class.
An XML graph file is recognized by its <Graph> root element. Within the root element, the actual (sub-)graph hierarchy may be defined, using any of the registered node classes from the main Graph::IFactory.
See Murl::Graph Node Classes and XML Graph Node Tags for an overview of available default node classes and their XML tags, respectively.
Example of an XML graph file:
<?xml version="1.0" ?>
<Graph>
<Instance graphResourceId="package_main:graph_mat"/>
<Namespace id="myGraph">
<View id="view"/>
<Camera
id="camera"
viewId="view"
fieldOfViewX="400"
nearPlane="400" farPlane="2500"
clearColorBuffer="1"
>
<CameraTransform
cameraId="camera"
posX="0" posY="0" posZ="800"
/>
<MaterialState
materialId="/material/mat_white"
slot="0"
/>
<CubeGeometry
id="myCube01"
scaleFactor="200"
posX="0" posY="0" posZ="0"
/>
</Camera>
</Namespace>
</Graph>
Use the <Resource> tag in a .murlres package's resource.xml file to specify an XML graph resource. See Resource::Object.
The documentation for this class was generated from the following file:
- murl_resource_xml_graph.h