Build 1.00.3970Beta Available! - Ketschak - 05 Mar 2014
The new Murl Engine Build 1.00.3970Beta is available.
API Changes:- Renamed Graph::ISound to Graph::IAudioSource and Resource::ISound to Resource::IAudio. Graph::Sound is still available, but deprecated. Use Graph::AudioSource instead.
- Changed IJoystick to IGameController interface, and related interfaces
- Renamed "*pass*" methods to "*stage*" in Graph::IMaterial etc.
- Split Graph::IController to multiple different interfaces
New Features:- Hardware-accelerated video playback (EXPERIMENTAL!). Added Graph::IVideoSource and Graph::IVideoSequence interfaces, together with Graph::FlatVideoSequenceTexture and Graph::VideoSource nodes.
- Added new pixel formats IEnums::PIXEL_FORMAT_B8_G8_R8_A8, IEnums::PIXEL_FORMAT_A8_B8_G8_R8 and IEnums::PIXEL_FORMAT_A8_R8_G8_B8 on supported platforms, queryable via respective IEnums::Feature values.
- Added new pixel formats for 16bit and 32bit floating-point textures.
- Added multi-planar pixel formats, for YUV encoded streams
- Added Util::SampleConverter class.
- Added Util::PixelConverter::ColorToPixel() method.
- Added Input::IDevice::GetName() and Input::IDevice::GetId() methods for identifying multiple instances of a specific input device type.
- Added IControlable::GetName() for the same purpose.
- Added IMusicPlayerControl for playing music from the device's library if available.
- Added Android In-App Billing V3
- Added Amazon store for Android
- Added Samsung store for Android
- Added Util::EncodeUrl() and Util::DecodeUrl()
- Added support for GameCenter friends.
- Lots of new features in scene_converter tool.
- Added simple scene_viewer tool.
- Added sRGB formats for frame buffers and textures
- Added IEnums::MipMapGeneration enum
- Added Util::VideoSurfaceTools::EncodeJpgImage() and WriteJpgImageFile()
- Added support for different virtual keyboard types on iOS and Android
- Added Graph::Timeline blending feature, via multiple timeline units and stages. Added Graph::MultiTimeline
- Introduced Graph::IClipSequencer, Graph::IClip and Graph::IClipTransition together with Graph::IVariable for building blended animation sequences
- Introduced individual clips in a Resource::IAnimation
- Introduced "includeFor*" and "excludeFor*" attributes on Graph::Node instances, analogous to XML resource attributes. Graph nodes can now be conditionally created directly in the graph.
- Introduced user-defined configs, via IApp::IsUserConfigurationMatching and "includeForUserConfigurations"
- Introduced Graph::Template nodes to specify parameterizable sub-graphs directly in the graph, to be used via Graph::Instance
- Introduced morph targets in Resource::IMesh, and Graph::ResourceMeshGeometry
- Added Util::TimeToString() methods
- Added Util::GeoLocation class
- Android "Immersive Full Screen Mode"
- OSX native full screen mode support.
- Added support for projective light textures.
- Supply build projects for rebuilding platform from source
- Added System::File::Delete*() and Move*() methods for files and folders
- Added System::File::GetItemCreationTime() and GetItemModificationTime()
- Added Util::Utf32ToUtf8()
- Added simple project creation tool Dashboard
Improvements:- Improved game controller support.
- Allow dynamic setting of font & font size in Graph::TextGeometry and Graph::FlatTextTexture
- Improved iOS suspend/resume
- Socket client/server user messaging.
- Misc improvements in String, Array and Data classes.
- Misc logic processor improvements
- Added "startLoop" attribute for Graph::Timeline
Fixes:- Setting correct window aspect ratio on startup.
- Misc audio-related bug fixes
- Fixed Win32 system dialog
- Fixed iOS device ID to be conformant with AppStore guidelines.
- Fixed Win32 email encoding
- Fixed Android startup screen
- Misc shutdown fixes.
- Misc socket client/server fixes.
- Fixed a potential deadlock when creating graph nodes from code.
- Fixed & improved iOS auto rotation
- Lots of other small fixes.
Misc:- Heavily updated interface & class reference API documentation.
- Adaptions for XCode 5, iOS 7 and OSX 10.9
- IEnums device cleanup
- Updated Facebook addon SDK
- Optimized background package loading
- Split murl_i_enums.h to multiple files.
- Renamed murl_enums.h to murl_enum.h
Have fun coding!
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