24 Mar 2017, 2:43
Hello! Good evening! I'm very excited about Murl now that I'm engaged in a new personal project. What happens is that I was verifying the engineering of a common functionality in games that is to identify what the hit result of the mouse click. I checked on two other engines: In a more raw engine this functionality happens through the use of a Raycast. In the UnrealEngine blueprint the engineering is very good and it would be an honor to have something similar to this in the Murl Engine.
In a company blog called Impetus Games they demonstrated the use of this feature to rotate the Actor's Yaw by moving the mouse relative to GroundPlane. What I liked most about this on UE4 engineering is the ability to check different HitResult types.
Blog Link: https://impetus-games.com/blog/Rotating-...sor-in-UE4
UE4 "Break Hit Result" demonstration: https://impetus-games.com/uploads/images...ion_BP.jpg
For my project this functionality would be critical.
I would like to congratulate you on the excellent work you have done with this incredible engine, Murl Engine.
Kind Regards
In a company blog called Impetus Games they demonstrated the use of this feature to rotate the Actor's Yaw by moving the mouse relative to GroundPlane. What I liked most about this on UE4 engineering is the ability to check different HitResult types.
Blog Link: https://impetus-games.com/blog/Rotating-...sor-in-UE4
UE4 "Break Hit Result" demonstration: https://impetus-games.com/uploads/images...ion_BP.jpg
For my project this functionality would be critical.
I would like to congratulate you on the excellent work you have done with this incredible engine, Murl Engine.
Kind Regards
✠ nnDnn ✠ The peace of Christ! ✠ nnDnn ✠