19 Aug 2014, 10:29
Hi,
thanks for the input, we'll consider adding this attribute (among others)!
As an alternative, it's possible to disable auto-generation of (a) material(s) by defining the "replaceWithGraphNodeId" attribute within the config file's <InputScene> element, which tells the converter to use a material that is already existing in the scene graph when the package is loaded, e.g.:
Best regards,
dizzy
thanks for the input, we'll consider adding this attribute (among others)!
As an alternative, it's possible to disable auto-generation of (a) material(s) by defining the "replaceWithGraphNodeId" attribute within the config file's <InputScene> element, which tells the converter to use a material that is already existing in the scene graph when the package is loaded, e.g.:
<InputScene fileName="my_scene.fbx">
<Material findIdMatchingPattern="ImportedMaterialId" replaceWithGraphNodeId="/MyMaterialContainer/MyMaterial"/>
</InputScene>
Best regards,
dizzy