21 Aug 2014, 13:03
yeah they are laods of work i had started a new version of my P3D and tested many GUI lib liek FLTK and simply went with one I made using a custom 2D API that uses direct draw and a bunch of other stuff a friend made.
early versions looked like this : http://prime3deditor.yolasite.com/
i just need to see how some 3d files are loaded and such, and get used to the API .
i would like to get to this point in the attached pick , but in Murl.
the whole GUI, widgets , screen font sys and all is hand built code from scratch.
Even the quick light / dark color theme switch .
the viewer lets you have two color themes loaded, and you can flip them at run time .
it is built on the engine the scene is targeted for, so if it loads and is ok here it will be same in your game/app.
any how you get the idea.
early versions looked like this : http://prime3deditor.yolasite.com/
i just need to see how some 3d files are loaded and such, and get used to the API .
i would like to get to this point in the attached pick , but in Murl.
the whole GUI, widgets , screen font sys and all is hand built code from scratch.
Even the quick light / dark color theme switch .
the viewer lets you have two color themes loaded, and you can flip them at run time .
it is built on the engine the scene is targeted for, so if it loads and is ok here it will be same in your game/app.
any how you get the idea.