Hi there!
Is there an option to tell the scene converter to set the depthBufferMode attribute of the generated Material to a specific value? If not, consider this as a feature request
At the moment, I had to add this attribute manually after each scene conversion.
regards,
Stefan
Is there an option to tell the scene converter to set the depthBufferMode attribute of the generated Material to a specific value? If not, consider this as a feature request

regards,
Stefan