Scene Converter
Scene Converter
Der Scene Converter ist ein Kommandozeilen-Tool.
Verwendung
scene_converter <param 1> <param 2> ...
Beispiel:
scene_converter.exe -c scene_config.xml -lv -a "fbxName=original/%1.fbx" -a "outPath=converted/" -a "imageNormal=default/default_normal.png" -a "imageSpecular=default/default_specular.png"
Beschreibung
--config
oder-c
, optional, mehrfach möglich : XML-Konfigurationsdatei.--attribute
or-a
, optional, multiple : Attribut für die Verwendung in der XML Datei (attribute="{}"
)--analyze
oder-z
, optional : Dateiname der Szene die analysiert werden soll. Kann nicht gemeinsam mit dem--config
Parameter verwendet werden.--quiet
oder-q
, optional, Switch : Ausgabe von Informationen unterdrücken.--debug
oder-d
, optional, Switch : Debug-Informationen ausgeben.--launch_viewer
oder-lv
, optional, switch : Szene nach erfolgreicher Konvertierung im Szenen-Viewer anzeigen.
XML-Konfigurationsdatei
Die Konfigurationsdatei ist eine Standard-XML-Datei und sollte wie folgt beginnen:
<?xml version="1.0" encoding="utf-8"?>
Erlaubte XML Tags:
<SceneConverter>
An XML scene converter file is recognized by its <SceneConverter> root element.
Attributes and child tags:
pathName
String,<InputPackage>
Input package description and properties.
Attributes and child tags:
fileName
String,
<InputProperties>
Input properties description and properties.
Attributes and child tags:
id
String,<ImageLocation>
ImageLocation.
Attributes and child tags:
pathName
String,
<Material>
Material replacement.
Attributes and child tags:
createWithId
String,createWithGraphNodeId
String,createWithSlot
SInt32,findIdMatchingPattern
String,replaceWithGraphNodeId
String,replaceWithSlot
SInt32,replaceWithMaterialSlot
SInt32,replaceWithTextureSlot
SInt32,replaceWithParametersSlot
SInt32,replaceWithShaderResourceIdPattern
String,ignore
Bool, defaultNO
ambientColor
Color,diffuseColor
Color,specularColor
Color,emissiveColor
Color,shininess
Double,bumpScale
Real, default0.0
blendMode
Murl::IEnums::BlendMode,lightingEnabled
Bool, defaultNO
coloringEnabled
Bool, defaultYES
canBeMerged
Bool, defaultYES
replaceWithVertexShaderResourceIdPattern
String,replaceWithFragmentShaderResourceIdPattern
String,<Texture>
Texture.
Attributes and child tags:
findIndex
SInt32,findFileNameMatchingPattern
String,createWithFileName
String,createWithImageId
String,createWithTextureId
String,createWithSlot
SInt32,replaceWithFileName
String,replaceWithImageId
String,replaceWithGraphNodeId
String,replaceWithSlot
SInt32,sizeX
UInt32,sizeY
UInt32,flipX
Bool,flipY
Bool,rotation
Murl::IEnums::Orientation,ignore
Bool, defaultNO
srgb
Bool,semantic.r
Murl::IEnums::TextureSemantic,semantic.g
Murl::IEnums::TextureSemantic,semantic.b
Murl::IEnums::TextureSemantic,semantic.a
Murl::IEnums::TextureSemantic,
<Texture>
Texture.
Attributes and child tags:
(see above)<Clip>
Clip description and properties.
Attributes and child tags:
createWithId
String,findIdMatchingPattern
String,replaceWithId
String,duration
Double,<Skeleton>
Skeleton description and properties.
Attributes and child tags:
sourceSkeletonId
String,sourceClipId
String,sourcePoseId
String,destinationPoseId
String,<Constraint>
Constraint description and properties.
Attributes and child tags:
nodeId
String,minX
Double,maxX
Double,minY
Double,maxY
Double,minZ
Double,maxZ
Double,
<MorphTarget>
MorphTarget description and properties.
Attributes and child tags:
sourceMorphTargetId
String,keyFrameFileName
String,keyFrameFilePath
String,
<Node>
Node description and properties.
Attributes and child tags:
createWithId
String,findIdMatchingPattern
String,responseGroups
MurlMaskUInt32,flatten
Bool, defaultNO
rotateX
Angle,rotateY
Angle,rotateZ
Angle,translateX
Double,translateY
Double,translateZ
Double,indexType
Murl::IEnums::IndexType,
<Mesh>
Mesh description and properties.
Attributes and child tags:
findIdMatchingPattern
String,findMaterialIdMatchingPattern
String,replaceWithId
String,ignore
Bool, defaultNO
translateU
Double, default0.0
translateV
Double, default0.0
scaleU
Double, default1.0
scaleV
Double, default1.0
<InputImage>
Input image description and properties.
Attributes and child tags:
id
String,fileName
String,sizeX
UInt32,sizeY
UInt32,flipX
Bool,flipY
Bool,rotation
Murl::IEnums::Orientation,srgb
Bool,<Map>
Map description and properties.
Attributes and child tags:
sourceImageId
String,sourceComponent
Murl::IEnums::ColorComponent,destinationComponent
Murl::IEnums::ColorComponent,
<InputScene>
Input scene description and properties.
Attributes and child tags:
id
String,fileName
String,pathName
String,maxVertexCount
SInt32,maxIndexCount
SInt32,optimizeGraph
Bool,splitVertices
Bool,maxBoneCount
SInt32,maxBoneWeights
SInt32,normalSmoothLimit
Angle,tangentSmoothLimit
Angle,translateX
Double,translateY
Double,translateZ
Double,rotateX
Angle,rotateY
Angle,rotateZ
Angle,colorAction
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
normalAction
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
tangentAction
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
boneWeightAction
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction0
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordModuloX0
Double, default0.0
texCoordModuloY0
Double, default0.0
texCoordAction1
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordModuloX1
Double, default0.0
texCoordModuloY1
Double, default0.0
texCoordAction2
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordModuloX2
Double, default0.0
texCoordModuloY2
Double, default0.0
texCoordAction3
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordModuloX3
Double, default0.0
texCoordModuloY3
Double, default0.0
texCoordAction4
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordModuloX4
Double, default0.0
texCoordModuloY4
Double, default0.0
texCoordAction5
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordModuloX5
Double, default0.0
texCoordModuloY5
Double, default0.0
texCoordAction6
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordModuloX6
Double, default0.0
texCoordModuloY6
Double, default0.0
texCoordAction7
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordModuloX7
Double, default0.0
texCoordModuloY7
Double, default0.0
scale
Double,scaleX
Double,scaleY
Double,scaleZ
Double,<ImageLocation>
ImageLocation.
Attributes and child tags:
(see above)<Material>
Material replacement.
Attributes and child tags:
(see above)<Texture>
Texture.
Attributes and child tags:
(see above)
<Texture>
Texture.
Attributes and child tags:
(see above)<Clip>
Clip description and properties.
Attributes and child tags:
(see above)<Skeleton>
Skeleton description and properties.
Attributes and child tags:
(see above)<Constraint>
Constraint description and properties.
Attributes and child tags:
(see above)
<MorphTarget>
MorphTarget description and properties.
Attributes and child tags:
(see above)
<Node>
Node description and properties.
Attributes and child tags:
(see above)<Mesh>
Mesh description and properties.
Attributes and child tags:
(see above)<SkeletonSplit>
SkeletonSplit description and properties.
Attributes and child tags:
boneId
String,
<Properties>
Properties description and properties.
Attributes and child tags:
sourcePropertiesId
String,
<InputPose>
Input pose description and properties.
Attributes and child tags:
id
String,fileName
String,pathName
String,maxVertexCount
SInt32,maxIndexCount
SInt32,<Node>
Node description and properties.
Attributes and child tags:
(see above)<Mesh>
Mesh description and properties.
Attributes and child tags:
(see above)<Properties>
Properties description and properties.
Attributes and child tags:
(see above)
<InputSkeleton>
Input skeleton description and properties.
Attributes and child tags:
id
String,fileName
String,pathName
String,maxVertexCount
SInt32,maxIndexCount
SInt32,<Node>
Node description and properties.
Attributes and child tags:
(see above)<Mesh>
Mesh description and properties.
Attributes and child tags:
(see above)<Properties>
Properties description and properties.
Attributes and child tags:
(see above)
<InputMorphTarget>
Input morph target description and properties.
Attributes and child tags:
id
String,fileName
String,pathName
String,maxVertexCount
SInt32,maxIndexCount
SInt32,colorAction
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
normalAction
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
tangentAction
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
boneWeightAction
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction0
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction1
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction2
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction3
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction4
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction5
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction6
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
texCoordAction7
Murl::IEnums::ComponentActionSceneConverter, defaultDEFAULT
<Node>
Node description and properties.
Attributes and child tags:
(see above)<Mesh>
Mesh description and properties.
Attributes and child tags:
(see above)<Properties>
Properties description and properties.
Attributes and child tags:
(see above)
<OutputPackage>
Output package description and properties.
Attributes and child tags:
fileName
String,packageId
String,staticInstanceParentId
String,createStaticInstance
Bool, defaultYES
createFolders
Bool, defaultNO
removeUnused
Bool, defaultNO
<GraphInstance>
Graph Instance description and porperties
Attributes and child tags:
graphId
String,filePrefix
String,rootNodeId
String,generateMeshes
Bool, defaultNO
generateColliders
Bool, defaultNO
generateShadows
Bool, defaultNO
generateTriangleStrips
Bool, defaultNO
useCpuSkinning
Bool, defaultNO
vertexCacheSize
UInt32, default16
maxNumberOfLightStages
UInt32, default1
shadowMaterialSlot
UInt32, default0
shadowVolumeGenerationMode
Murl::IEnums::ShadowVolumeGenerationMode, defaultDEFAULT
shadowFacesToExtrude
Murl::IEnums::PolygonFaces, defaultBACK_ONLY
<IncludedNode>
IncludedNode description and properties.
Attributes and child tags:
findIdMatchingPattern
String,
<ExcludedNode>
ExcludedNode description and properties.
Attributes and child tags:
findIdMatchingPattern
String,
XML Beispiel
<?xml version="1.0" encoding="utf-8"?> <!-- Copyright 2015 Spraylight GmbH --> <SceneConverter xmlns="http://murlengine.com" sceneId="Scene" ignoreFiles="no" translateX="0" translateY="0" translateZ="0" rotateX="0d" rotateY="0d" rotateZ="0d" scale="1" outPath="../packages/" packageName="bf110mp"> <InputPackage fileName="../packages/materials.murlres"/> <InputScene id="{sceneId}" fileName="bf110/bf110.obj" translateX="{translateX}" translateY="{translateY}" translateZ="{translateZ}" rotateX="{rotateX}" rotateY="{rotateY}" rotateZ="{rotateZ}" scale="{scale}"> <ImageLocation pathName="./bf110"/> <Material findIdMatchingPattern="*" replaceWithGraphNodeId="/myMaterial/mat_color_light_texture" /> <Material findIdMatchingPattern="transparent*" replaceWithGraphNodeId="/myMaterial/mat_color_alpha" /> <Material findIdMatchingPattern="transparent*" replaceWithGraphNodeId="/myMaterial/mat_color_light_alpha_twopass" ambientColor="0.0f,0f,0.5f,1f" /> </InputScene> <OutputPackage fileName="{outPath}{packageName}" packageId="{packageName}" createFolders="yes"> <GraphInstance graphId="GraphInstance" filePrefix="graph_instance" generateMeshes="yes"/> </OutputPackage> </SceneConverter>