The ICameraTransform graph node interface. More...
#include "murl_graph_i_camera_transform.h"
Public Member Functions | |
virtual INode * | GetNodeInterface ()=0 |
Get the mutable Graph::INode interface. More... | |
virtual const INode * | GetNodeInterface () const =0 |
Get the constant Graph::INode interface. More... | |
virtual ITransform * | GetTransformInterface ()=0 |
Get the mutable Graph::ITransform interface. More... | |
virtual const ITransform * | GetTransformInterface () const =0 |
Get the constant Graph::ITransform interface. More... | |
virtual ICameraNodeTarget * | GetCameraNodeTarget ()=0 |
Get the mutable Graph::ICameraNodeTarget container. More... | |
virtual const ICameraNodeTarget * | GetCameraNodeTarget () const =0 |
Get the constant Graph::ICameraNodeTarget container. More... | |
virtual IAnchorNodeTarget * | GetAnchorNodeTarget ()=0 |
Get the mutable Graph::IAnchorNodeTarget container for the target position. More... | |
virtual const IAnchorNodeTarget * | GetAnchorNodeTarget () const =0 |
Get the constant Graph::IAnchorNodeTarget container for the target position. More... | |
virtual Bool | SetUpVector (const Vector &upVector)=0 |
Set the target anchor up vector. More... | |
virtual const Vector & | GetUpVector () const =0 |
Get the target anchor up vector. More... | |
Detailed Description
The ICameraTransform graph node interface.
A camera node defined in the scene graph only defines the general behavior of a camera in the virtual world; to be able to move and rotate the camera, it is necessary to define an ICameraTransform node that refers to a specific camera. By separating a camera from its transform, it is possible to already use a camera before its actual world position and rotation are evaluated; this way, the camera can be quickly attached to e.g. a moving object that is supposed to be also visible throught that camera, by simply defining an ICameraTransform node as a child of the respective object.
See Graph::ICamera for defining a specific camera for rendering.
See Graph::ICameraState for activating a camera for rendering.
Member Function Documentation
◆ GetNodeInterface() [1/2]
|
pure virtual |
Get the mutable Graph::INode interface.
This method returns a mutable pointer to the node's Graph::INode interface, to be able to query or modify common node properties such as active state, visibility or ID.
- Returns
- The mutable Graph::INode interface, or null if not available
◆ GetNodeInterface() [2/2]
|
pure virtual |
Get the constant Graph::INode interface.
This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
- Returns
- The constant Graph::INode interface, or null if not available
◆ GetTransformInterface() [1/2]
|
pure virtual |
Get the mutable Graph::ITransform interface.
This method returns a mutable pointer to the node's Graph::ITransform interface, to be able to query or modify the node's transformation matrix and depth order.
- Returns
- The mutable Graph::ITransform interface, or null if not available
◆ GetTransformInterface() [2/2]
|
pure virtual |
Get the constant Graph::ITransform interface.
This method returns a constant pointer to the node's Graph::ITransform interface, to be able to query the node's transformation matrix and depth order.
- Returns
- The constant Graph::ITransform interface, or null if not available
◆ GetCameraNodeTarget() [1/2]
|
pure virtual |
Get the mutable Graph::ICameraNodeTarget container.
This method returns a mutable pointer to the node's Graph::ICameraNodeTarget container, which allows to set or query the camera this transform node refers to.
- Returns
- The mutable Graph::ICameraNodeTarget container, or null if not available.
◆ GetCameraNodeTarget() [2/2]
|
pure virtual |
Get the constant Graph::ICameraNodeTarget container.
This method returns a constant pointer to the node's Graph::ICameraNodeTarget container, which allows to query the camera this transform node refers to.
- Returns
- The constant Graph::ICameraNodeTarget container, or null if not available.
◆ GetAnchorNodeTarget() [1/2]
|
pure virtual |
Get the mutable Graph::IAnchorNodeTarget container for the target position.
This method returns a mutable pointer to the node's Graph::IAnchorNodeTarget container, which allows to add, remove or query the referenced Graph::IAnchor node used as a view target.
- Returns
- The mutable Graph::IAnchorNodeTarget container, or null if not available
◆ GetAnchorNodeTarget() [2/2]
|
pure virtual |
Get the constant Graph::IAnchorNodeTarget container for the target position.
This method returns a constant pointer to the node's Graph::IAnchorNodeTarget container, which allows to query the referenced Graph::IAnchor node used as a view target.
- Returns
- The constant Graph::IAnchorNodeTarget container, or null if not available
◆ SetUpVector()
Set the target anchor up vector.
The up vector is used to orient the view when a target anchor node is given.
- Parameters
-
upVector The up vector.
- Returns
- true if successful.
◆ GetUpVector()
|
pure virtual |
Get the target anchor up vector.
- Returns
- The up vector.
The documentation for this interface was generated from the following file:
- murl_graph_i_camera_transform.h