The IIsland graph node interface. More...
#include "murl_graph_i_island.h"
Public Member Functions | |
virtual INode * | GetNodeInterface ()=0 |
Get the mutable Graph::INode interface. More... | |
virtual const INode * | GetNodeInterface () const =0 |
Get the constant Graph::INode interface. More... | |
virtual ITransform * | GetTransformInterface ()=0 |
Get the mutable Graph::ITransform interface. More... | |
virtual const ITransform * | GetTransformInterface () const =0 |
Get the constant Graph::ITransform interface. More... | |
virtual Physics::IIsland * | GetPhysicsIslandObject () const =0 |
Get the island's internal physics simulator object. More... | |
Public Member Functions inherited from Murl::Graph::IStateSlot | |
virtual Bool | SetSlot (SInt32 slot)=0 |
Set the slot index to use. More... | |
virtual SInt32 | GetSlot () const =0 |
Get the slot index to use. More... | |
Detailed Description
The IIsland graph node interface.
Island nodes represent a closed group of physics simulator objects (such as bodies, joints, springs, etc.) that are supposed to interact with each other. Individual islands are separate from each other, i.e. no physics object from one island can interact with any object from another island. All objects belonging to a single island must be within the sub-graph of that island. If no island is defined, the default global island is used.
Member Function Documentation
◆ GetNodeInterface() [1/2]
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pure virtual |
Get the mutable Graph::INode interface.
This method returns a mutable pointer to the node's Graph::INode interface, to be able to query or modify common node properties such as active state, visibility or ID.
- Returns
- The mutable Graph::INode interface, or null if not available
◆ GetNodeInterface() [2/2]
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pure virtual |
Get the constant Graph::INode interface.
This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
- Returns
- The constant Graph::INode interface, or null if not available
◆ GetTransformInterface() [1/2]
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pure virtual |
Get the mutable Graph::ITransform interface.
This method returns a mutable pointer to the node's Graph::ITransform interface, to be able to query or modify the node's transformation matrix and depth order.
- Returns
- The mutable Graph::ITransform interface, or null if not available
◆ GetTransformInterface() [2/2]
|
pure virtual |
Get the constant Graph::ITransform interface.
This method returns a constant pointer to the node's Graph::ITransform interface, to be able to query the node's transformation matrix and depth order.
- Returns
- The constant Graph::ITransform interface, or null if not available
◆ GetPhysicsIslandObject()
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pure virtual |
Get the island's internal physics simulator object.
- Returns
- A pointer to the mutable physics simulator object.
The documentation for this interface was generated from the following file:
- murl_graph_i_island.h