Murl::Graph::ITextureState Interface Referenceabstract

The ITextureState graph node interface. More...

#include "murl_graph_i_texture_state.h"

Inheritance diagram for Murl::Graph::ITextureState:

Public Member Functions

virtual INodeGetNodeInterface ()=0
 Get the mutable Graph::INode interface. More...
 
virtual const INodeGetNodeInterface () const =0
 Get the constant Graph::INode interface. More...
 
virtual ITextureNodeTargetGetTextureNodeTarget ()=0
 Get the mutable Graph::ITextureNodeTarget container. More...
 
virtual const ITextureNodeTargetGetTextureNodeTarget () const =0
 Get the constant Graph::ITextureNodeTarget container. More...
 
- Public Member Functions inherited from Murl::Graph::IStateSlot
virtual Bool SetSlot (SInt32 slot)=0
 Set the slot index to use. More...
 
virtual SInt32 GetSlot () const =0
 Get the slot index to use. More...
 
- Public Member Functions inherited from Murl::Graph::IStateUnit
virtual Bool SetUnit (UInt32 unit)=0
 Set the unit index to use. More...
 
virtual UInt32 GetUnit () const =0
 Get the unit index to use. More...
 

Detailed Description

The ITextureState graph node interface.

Texture state nodes are used to activate and/or quickly switch between textures during scene graph traversal. For each distinct texture unit, as soon as a specific texture is activated at a given slot via a texture state node, it stays active during traversal until a different texture state node using the same slot is encountered.

Use the base interface's IStateSlot::SetSlot() method to set the actual slot index the referenced texture should be attached to. Use the base interface's IStateUnit::SetUnit() method to set the actual unit index the referenced texture should be attached to.

See Output-States, Slots und Units for an overview of state handling during scene graph traversal.
See Graph::ITexture for defining a specific texture for rendering.

Member Function Documentation

◆ GetNodeInterface() [1/2]

virtual INode* Murl::Graph::ITextureState::GetNodeInterface ( )
pure virtual

Get the mutable Graph::INode interface.

This method returns a mutable pointer to the node's Graph::INode interface, to be able to query or modify common node properties such as active state, visibility or ID.

Returns
The mutable Graph::INode interface, or null if not available

◆ GetNodeInterface() [2/2]

virtual const INode* Murl::Graph::ITextureState::GetNodeInterface ( ) const
pure virtual

Get the constant Graph::INode interface.

This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.

Returns
The constant Graph::INode interface, or null if not available

◆ GetTextureNodeTarget() [1/2]

virtual ITextureNodeTarget* Murl::Graph::ITextureState::GetTextureNodeTarget ( )
pure virtual

Get the mutable Graph::ITextureNodeTarget container.

This method returns a mutable pointer to the node's Graph::ITextureNodeTarget container, which allows to set or query the texture this state node refers to.

Returns
The mutable Graph::ITextureNodeTarget container, or null if not available.

◆ GetTextureNodeTarget() [2/2]

virtual const ITextureNodeTarget* Murl::Graph::ITextureState::GetTextureNodeTarget ( ) const
pure virtual

Get the constant Graph::ITextureNodeTarget container.

This method returns a constant pointer to the node's Graph::ITextureNodeTarget container, which allows to query the texture this state node refers to.

Returns
The mutable Graph::ITextureNodeTarget container, or null if not available.

The documentation for this interface was generated from the following file:
  • murl_graph_i_texture_state.h


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