The MultiTexture node class. More...
#include "murl_graph_multi_texture.h"
Additional Inherited Members | |
Public Types inherited from Murl::IFactoryObject< INode > | |
using | ClassInfoArray = Array< const ClassInfo * > |
Definition of an array of ClassInfo objects. | |
Public Member Functions inherited from Murl::IFactoryObject< INode > | |
~IFactoryObject () override | |
The destructor. | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
Static Public Member Functions inherited from Murl::IFactoryObject< INode > | |
static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< INode > *object) |
Reset an object instance's properties to their default values. More... | |
Detailed Description
The MultiTexture node class.
XML Elements
- XML Graph Node Attributes:
-
textureId.N="" [String]
A texture node ID to include at the given index N. See Murl::Graph::ITexture::GetSubTextureNodeTarget().
textureIds="" [String]
A comma-separated string of individual texture node IDs to group together. See Murl::Graph::ITexture::GetSubTextureNodeTarget().
slot="0" [SInt32]
The slot index to which the texture gets temporarily assigned during traversal of its children, in the range from 0 to Murl::IEnums::NUM_TEXTURE_SLOTS. See Murl::Graph::IStateSlot::SetSlot().
unit="0" [UInt32]
The unit index to which the texture gets temporarily assigned during traversal of its children, in the range from 0 to Murl::IEnums::NUM_TEXTURE_UNITS. See Murl::Graph::IStateUnit::SetUnit().
The documentation for this class was generated from the following file:
- murl_graph_multi_texture.h