Murl::Graph::MultiTexture Class Reference

The MultiTexture node class. More...

#include "murl_graph_multi_texture.h"

Inheritance diagram for Murl::Graph::MultiTexture:

Additional Inherited Members

- Public Types inherited from Murl::IFactoryObject< INode >
using ClassInfoArray = Array< const ClassInfo * >
 Definition of an array of ClassInfo objects.
 
- Public Member Functions inherited from Murl::IFactoryObject< INode >
 ~IFactoryObject () override
 The destructor.
 
virtual const ClassInfo * GetObjectClassInfo () const=0
 Get the object instance's class info, if present. More...
 
virtual void ResetObjectProperties ()=0
 Reset the object instance's properties to their default values.
 
- Static Public Member Functions inherited from Murl::IFactoryObject< INode >
static const PropertyInfoGetPropertyInfo ()
 Get the class' property info struct. More...
 
static const AttributeInfoGetAttributeInfo ()
 Get the class' attribute info struct. More...
 
static void ResetProperties (IFactoryObject< INode > *object)
 Reset an object instance's properties to their default values. More...
 

Detailed Description

The MultiTexture node class.

XML Elements

XML Graph Node Tag:

<MultiTexture>

XML Graph Node Attributes:

textureId.N="" [String]

A texture node ID to include at the given index N. See Murl::Graph::ITexture::GetSubTextureNodeTarget().

textureIds="" [String]

A comma-separated string of individual texture node IDs to group together. See Murl::Graph::ITexture::GetSubTextureNodeTarget().

slot="0" [SInt32]

The slot index to which the texture gets temporarily assigned during traversal of its children, in the range from 0 to Murl::IEnums::NUM_TEXTURE_SLOTS. See Murl::Graph::IStateSlot::SetSlot().

unit="0" [UInt32]

The unit index to which the texture gets temporarily assigned during traversal of its children, in the range from 0 to Murl::IEnums::NUM_TEXTURE_UNITS. See Murl::Graph::IStateUnit::SetUnit().


The documentation for this class was generated from the following file:
  • murl_graph_multi_texture.h


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