Murl::Graph::ResourceMeshGeometry Class Reference

The ResourceMeshGeometry node class. More...

#include "murl_graph_resource_mesh_geometry.h"

Inheritance diagram for Murl::Graph::ResourceMeshGeometry:

Additional Inherited Members

- Public Types inherited from Murl::IFactoryObject< INode >
using ClassInfoArray = Array< const ClassInfo * >
 Definition of an array of ClassInfo objects.
 
- Public Member Functions inherited from Murl::IFactoryObject< INode >
 ~IFactoryObject () override
 The destructor.
 
virtual const ClassInfo * GetObjectClassInfo () const=0
 Get the object instance's class info, if present. More...
 
virtual void ResetObjectProperties ()=0
 Reset the object instance's properties to their default values.
 
- Static Public Member Functions inherited from Murl::IFactoryObject< INode >
static const PropertyInfoGetPropertyInfo ()
 Get the class' property info struct. More...
 
static const AttributeInfoGetAttributeInfo ()
 Get the class' attribute info struct. More...
 
static void ResetProperties (IFactoryObject< INode > *object)
 Reset an object instance's properties to their default values. More...
 

Detailed Description

The ResourceMeshGeometry node class.

XML Elements

XML Graph Node Tag:

<ResourceMeshGeometry>

XML Graph Node Attributes:

meshResourceId="" [String]

The ID of the mesh resource to render. See Murl::Graph::IResourceMeshGeometry::GetMeshResourceTarget().

enableViewCulling="true" [Bool]

Enable/disable view culling. See Murl::Graph::IDrawable::SetViewCullingEnabled().

enableCpuSkinning="false" [Bool]

Enable/disable CPU skinning. See Murl::Graph::IDrawable::SetCpuSkinningEnabled().

allowDynamicBatching="true" [Bool]

Allow/disallow dynamic batching. See Murl::Graph::IDrawable::SetDynamicBatchingAllowed().

maxNumberOfLightStages="1" [UInt32]

The maximum number of light stages to render. See Murl::Graph::IDrawable::SetMaxNumberOfLightStages().

maxNumberOfBonesPerVertex="2" [UInt32]

The maximum number of bones affecting a single vertex. See Murl::Graph::IDrawable::SetMaxNumberOfBonesPerVertex().


The documentation for this class was generated from the following file:
  • murl_graph_resource_mesh_geometry.h


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