Murl::Graph::ResourceShadowGeometry Class Reference

The ResourceShadowGeometry node class. More...

#include "murl_graph_resource_shadow_geometry.h"

Inheritance diagram for Murl::Graph::ResourceShadowGeometry:

Additional Inherited Members

- Public Types inherited from Murl::IFactoryObject< INode >
using ClassInfoArray = Array< const ClassInfo * >
 Definition of an array of ClassInfo objects.
 
- Public Member Functions inherited from Murl::IFactoryObject< INode >
 ~IFactoryObject () override
 The destructor.
 
virtual const ClassInfo * GetObjectClassInfo () const=0
 Get the object instance's class info, if present. More...
 
virtual void ResetObjectProperties ()=0
 Reset the object instance's properties to their default values.
 
- Static Public Member Functions inherited from Murl::IFactoryObject< INode >
static const PropertyInfoGetPropertyInfo ()
 Get the class' property info struct. More...
 
static const AttributeInfoGetAttributeInfo ()
 Get the class' attribute info struct. More...
 
static void ResetProperties (IFactoryObject< INode > *object)
 Reset an object instance's properties to their default values. More...
 

Detailed Description

The ResourceShadowGeometry node class.

XML Elements

XML Graph Node Tag:

<ResourceShadowGeometry>

XML Graph Node Attributes:

meshResourceId="" [String]

The ID of the mesh resource to extrude shadow volumes from. See Murl::Graph::IResourceMeshGeometry::GetMeshResourceTarget().

materialSlot="0" [SInt32]

The material slot to use for rendering. See Murl::Graph::IDrawable::SetMaterialSlot().

parametersSlot="0" [SInt32]

The parameters' slot to use for rendering. See Murl::Graph::IDrawable::SetParametersSlot().

lightUnit="0" [UInt32]

The light unit to use for generating shadow volumes. See Murl::Graph::IResourceShadowGeometry::SetLightUnit().

enableViewCulling="true" [Bool]

Enable/disable view culling. See Murl::Graph::IDrawable::SetViewCullingEnabled().

enableCpuSkinning="false" [Bool]

Enable/disable CPU skinning. See Murl::Graph::IDrawable::SetCpuSkinningEnabled().

facesToExtrude="BACK_ONLY" [IEnums::PolygonFaces]

The faces used for volume extrusion. See Murl::Graph::IResourceShadowGeometry::SetFacesToExtrude().

generationMode="DEFAULT" [IEnums::ShadowVolumeGenerationMode]

The generation mode. See Murl::Graph::IResourceShadowGeometry::SetShadowVolumeGenerationMode().

maxNumberOfLightStages="1" [UInt32]

The maximum number of light stages to render. See Murl::Graph::IDrawable::SetMaxNumberOfLightStages().


The documentation for this class was generated from the following file:
  • murl_graph_resource_shadow_geometry.h


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