The ResourceShadowGeometry node class. More...
#include "murl_graph_resource_shadow_geometry.h"
Additional Inherited Members | |
Public Types inherited from Murl::IFactoryObject< INode > | |
using | ClassInfoArray = Array< const ClassInfo * > |
Definition of an array of ClassInfo objects. | |
Public Member Functions inherited from Murl::IFactoryObject< INode > | |
~IFactoryObject () override | |
The destructor. | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
Static Public Member Functions inherited from Murl::IFactoryObject< INode > | |
static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< INode > *object) |
Reset an object instance's properties to their default values. More... | |
Detailed Description
The ResourceShadowGeometry node class.
XML Elements
- XML Graph Node Attributes:
-
meshResourceId="" [String]
The ID of the mesh resource to extrude shadow volumes from. See Murl::Graph::IResourceMeshGeometry::GetMeshResourceTarget().
materialSlot="0" [SInt32]
The material slot to use for rendering. See Murl::Graph::IDrawable::SetMaterialSlot().
parametersSlot="0" [SInt32]
The parameters' slot to use for rendering. See Murl::Graph::IDrawable::SetParametersSlot().
lightUnit="0" [UInt32]
The light unit to use for generating shadow volumes. See Murl::Graph::IResourceShadowGeometry::SetLightUnit().
enableViewCulling="true" [Bool]
Enable/disable view culling. See Murl::Graph::IDrawable::SetViewCullingEnabled().
enableCpuSkinning="false" [Bool]
Enable/disable CPU skinning. See Murl::Graph::IDrawable::SetCpuSkinningEnabled().
facesToExtrude="BACK_ONLY" [IEnums::PolygonFaces]
The faces used for volume extrusion. See Murl::Graph::IResourceShadowGeometry::SetFacesToExtrude().
generationMode="DEFAULT" [IEnums::ShadowVolumeGenerationMode]
The generation mode. See Murl::Graph::IResourceShadowGeometry::SetShadowVolumeGenerationMode().
maxNumberOfLightStages="1" [UInt32]
The maximum number of light stages to render. See Murl::Graph::IDrawable::SetMaxNumberOfLightStages().
The documentation for this class was generated from the following file:
- murl_graph_resource_shadow_geometry.h