The ITextureStateCopy graph node interface. More...
#include "murl_graph_i_texture_state_copy.h"
Public Member Functions | |
virtual INode * | GetNodeInterface ()=0 |
Get the mutable Graph::INode interface. More... | |
virtual const INode * | GetNodeInterface () const =0 |
Get the constant Graph::INode interface. More... | |
virtual Bool | SetSourceSlot (SInt32 slot)=0 |
Set the source slot to copy the state assignment from. More... | |
virtual SInt32 | GetSourceSlot () const =0 |
Get the source slot to copy the state assignment from. More... | |
virtual Bool | SetSourceUnit (UInt32 unit)=0 |
Set the source unit to copy the state assignment from. More... | |
virtual UInt32 | GetSourceUnit () const =0 |
Get the source unit to copy the state assignment from. More... | |
Public Member Functions inherited from Murl::Graph::IStateSlot | |
virtual Bool | SetSlot (SInt32 slot)=0 |
Set the slot index to use. More... | |
virtual SInt32 | GetSlot () const =0 |
Get the slot index to use. More... | |
Public Member Functions inherited from Murl::Graph::IStateUnit | |
virtual Bool | SetUnit (UInt32 unit)=0 |
Set the unit index to use. More... | |
virtual UInt32 | GetUnit () const =0 |
Get the unit index to use. More... | |
Detailed Description
The ITextureStateCopy graph node interface.
Nodes implementing this interface provide a means to copy the current texture state assignment (performed via an IMaterialState node) at a given source slot and unit to a given destination slot and unit.
See Graph::ITextureState for additional details.
Member Function Documentation
◆ GetNodeInterface() [1/2]
|
pure virtual |
Get the mutable Graph::INode interface.
This method returns a mutable pointer to the node's Graph::INode interface, to be able to query or modify common node properties such as active state, visibility or ID.
- Returns
- The mutable Graph::INode interface, or null if not available
◆ GetNodeInterface() [2/2]
|
pure virtual |
Get the constant Graph::INode interface.
This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
- Returns
- The constant Graph::INode interface, or null if not available
◆ SetSourceSlot()
Set the source slot to copy the state assignment from.
- Parameters
-
slot The source slot, from 0 to IEnums::NUM_TEXTURE_SLOTS-1.
- Returns
- true if successful.
◆ GetSourceSlot()
|
pure virtual |
Get the source slot to copy the state assignment from.
- Returns
- The source slot, from 0 to IEnums::NUM_TEXTURE_SLOTS-1.
◆ SetSourceUnit()
Set the source unit to copy the state assignment from.
- Parameters
-
unit The source unit, from 0 to IEnums::NUM_TEXTURE_UNITS-1.
- Returns
- true if successful.
◆ GetSourceUnit()
|
pure virtual |
Get the source unit to copy the state assignment from.
- Returns
- The source unit, from 0 to IEnums::NUM_TEXTURE_UNITS-1.
The documentation for this interface was generated from the following file:
- murl_graph_i_texture_state_copy.h